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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="ExploderWizard" data-source="post: 5315259" data-attributes="member: 66434"><p>I started with basic D&D, and we played that for several years before I got my AD&D hardbacks. Our games were all over the place on the balance spectrum. We played through horrible killer dungeons, powergamed Monty Haul fests that would have been laughed off as jokes by "serious" gamers and other kinds of campaigns in between. At no point during any of the absurdities that were taking place did we point fingers at the rulebook and say "that's broken!!!" </p><p> </p><p>Having read the rules of the game we were all informed quite clearly that any game balance or lack thereof was either to our credit or our fault.</p><p> </p><p>[Moldvay Basic set p.B60]</p><p>"<strong>The DM is the Boss". </strong>The DM decides how these rules will be used in the game. A good DM talks about problem areas with the players and considers reasonable requests by them. The players should realize,however, that the final decision is the DM's: not theirs and not this booklet's!"</p><p>[End Quote] </p><p> </p><p>With that firmly in mind I will address this:</p><p> </p><p></p><p> </p><p>I for one do not make this assumption. I freely admit to <em>being </em>a powergamer at times, especially during some of those early days. What is called mechanical balance these days didn't really occur to us simply because the rules sat us down on a stump like a good dad and said :</p><p> </p><p>OK. Here are some rules you can use to help fairly judge the action in your game. These rules are presented in a straightforward manner for you to use, alter, or discard as you desire. We are going to assume that you will be playing with imaginative, mature people who have gathered together to have a great time and the you will conduct yourselves accordingly. Now, go have fun. </p><p> </p><p>If that concept was understood by the participants then what could possibly "blow up" that wasn't the fault of the people playing? </p><p> </p><p> </p><p></p><p> </p><p>"Special" roleplayers are not and were never required to run a decent game. </p><p> </p><p>What needs to be taken behind the barn and beaten with chickens is the philosophy that rulebooks to an rpg should be written in airtight, keyworded, legalese because the default assumption of such rules is that one will be playing with the kind of turdheads that would have been tossed out of our games 30 years ago.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5315259, member: 66434"] I started with basic D&D, and we played that for several years before I got my AD&D hardbacks. Our games were all over the place on the balance spectrum. We played through horrible killer dungeons, powergamed Monty Haul fests that would have been laughed off as jokes by "serious" gamers and other kinds of campaigns in between. At no point during any of the absurdities that were taking place did we point fingers at the rulebook and say "that's broken!!!" Having read the rules of the game we were all informed quite clearly that any game balance or lack thereof was either to our credit or our fault. [Moldvay Basic set p.B60] "[B]The DM is the Boss". [/B]The DM decides how these rules will be used in the game. A good DM talks about problem areas with the players and considers reasonable requests by them. The players should realize,however, that the final decision is the DM's: not theirs and not this booklet's!" [End Quote] With that firmly in mind I will address this: I for one do not make this assumption. I freely admit to [I]being [/I]a powergamer at times, especially during some of those early days. What is called mechanical balance these days didn't really occur to us simply because the rules sat us down on a stump like a good dad and said : OK. Here are some rules you can use to help fairly judge the action in your game. These rules are presented in a straightforward manner for you to use, alter, or discard as you desire. We are going to assume that you will be playing with imaginative, mature people who have gathered together to have a great time and the you will conduct yourselves accordingly. Now, go have fun. If that concept was understood by the participants then what could possibly "blow up" that wasn't the fault of the people playing? "Special" roleplayers are not and were never required to run a decent game. What needs to be taken behind the barn and beaten with chickens is the philosophy that rulebooks to an rpg should be written in airtight, keyworded, legalese because the default assumption of such rules is that one will be playing with the kind of turdheads that would have been tossed out of our games 30 years ago. [/QUOTE]
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