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General Tabletop Discussion
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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="WheresMyD20" data-source="post: 5315439" data-attributes="member: 60772"><p>I doubt "balance", as we understand it these days, was really a design goal of the older editions. After all, real life isn't at all balanced. Most characters in fantasy novels aren't balanced. Sorcerers are often portrayed as major powers in fantasy stories. Thieves rarely are. If one of the goals of an RPG is to create the illusion of a fantasy world, then having a little imbalance might not be such a bad thing.</p><p></p><p>I think there was some effort made in older editions to ensure that no character class or race would be completely useless and boring to play. After all, <strong>it's not so important that every character be equal. It's important that every character can play a productive and meaningful role in the party.</strong></p><p></p><p>I doubt the designers had much concern over precisely balancing all the classes, races, or characters mechanically. It is incumbent upon the DM to make sure things didn't get so out of hand as to spoil the group's fun. That is the important thing.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5315439, member: 60772"] I doubt "balance", as we understand it these days, was really a design goal of the older editions. After all, real life isn't at all balanced. Most characters in fantasy novels aren't balanced. Sorcerers are often portrayed as major powers in fantasy stories. Thieves rarely are. If one of the goals of an RPG is to create the illusion of a fantasy world, then having a little imbalance might not be such a bad thing. I think there was some effort made in older editions to ensure that no character class or race would be completely useless and boring to play. After all, [B]it's not so important that every character be equal. It's important that every character can play a productive and meaningful role in the party.[/B] I doubt the designers had much concern over precisely balancing all the classes, races, or characters mechanically. It is incumbent upon the DM to make sure things didn't get so out of hand as to spoil the group's fun. That is the important thing. [/QUOTE]
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