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General Tabletop Discussion
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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Aegeri" data-source="post: 5315535" data-attributes="member: 78116"><p>Reading those quotes, it's easy to see why Gygax held such distain for third edition. One of the things that rapidly became apparent as I played more high level 3rd was that concentration really removed the disadvantages from spellcasting. When spellcasters could get metamagic and sustain buffs for an entire day on themselves without having to recast them (therefore preserving spell slots for actually useful abilities) it got way out of hand. When my players figured out the "Batman" wizard the fun levels in my games just went down massively.</p><p></p><p>Perhaps it was an age thing, but I don't recall these problems in the time I ran 2E. Generally things were pretty even actually and spellcasting wasn't the be all and end all. Losing a spell if you were hit, the fact they could take multiple rounds to cast and other issues helped keep a spellcaster in line with the other party members (you also got less spells per day). The lack of free multiclassing all over the place was also a good thing (that I recognize now, but not at the time to be honest). Players that could dip into the best of numerous things were able to combine tons of mechanics in really unintended ways. Some classes became "one rank wonders" like Rangers as they were so useless beyond level 1, but so top heavy in class features at low levels.</p><p></p><p>One of these days I'm going to have to pull out my 2E stuff and see how it holds up now I'm more mature, my friends know their DnD a lot better and we won't get sidetracked with Dwarf fighters called bottom (don't ask).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5315535, member: 78116"] Reading those quotes, it's easy to see why Gygax held such distain for third edition. One of the things that rapidly became apparent as I played more high level 3rd was that concentration really removed the disadvantages from spellcasting. When spellcasters could get metamagic and sustain buffs for an entire day on themselves without having to recast them (therefore preserving spell slots for actually useful abilities) it got way out of hand. When my players figured out the "Batman" wizard the fun levels in my games just went down massively. Perhaps it was an age thing, but I don't recall these problems in the time I ran 2E. Generally things were pretty even actually and spellcasting wasn't the be all and end all. Losing a spell if you were hit, the fact they could take multiple rounds to cast and other issues helped keep a spellcaster in line with the other party members (you also got less spells per day). The lack of free multiclassing all over the place was also a good thing (that I recognize now, but not at the time to be honest). Players that could dip into the best of numerous things were able to combine tons of mechanics in really unintended ways. Some classes became "one rank wonders" like Rangers as they were so useless beyond level 1, but so top heavy in class features at low levels. One of these days I'm going to have to pull out my 2E stuff and see how it holds up now I'm more mature, my friends know their DnD a lot better and we won't get sidetracked with Dwarf fighters called bottom (don't ask). [/QUOTE]
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