Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord_Blacksteel" data-source="post: 5315962" data-attributes="member: 53082"><p><em>I can't remember the exact quote, but Gary Gygax said in a thread over on Dragonsfoot that the reason clerics were only given blunt weapon proficiencies was a balance issue.</em></p><p></p><p><em>The idea may have eventually been altered in order to become a balancing tool, but one can say with absolute certainty that in a game where all weapons regardless of type do 1d6 points of damage (i.e. OD&D in 1974) that any differences in weapon proficiencies were entirely a matter of flavor text.</em></p><p></p><p>In 0E this was tied to magic swords - the only magic weapons were swords, so if the cleric couldn't use them it made the fighter stronger. Later (1E) this magic restriction wet away and the blunt weapons only limitation was discussed and debated heavily in Dragon.</p><p></p><p>Older editions were not balanced for the combat encounter equivalence (noted in an early post in this thread) as 4E is, so in that sense, no - they were not 4E balanced.</p><p></p><p>There was however a balance built into the system and the most obvious was the class-specific experience table. Thieves take 1250 XP's to get to 2nd, Wizards take 2500. At higher levels given a fixed number of XP's a Thief will typically be 2 levels higher than the wizard and 1 level higher than everyone else. Thus an adventuring party might range in levels from 10 for the wizard to 12 for the thief. Things were campaign-balanced, not encounter-balanced.</p><p></p><p>Another concept that has faded since those days was the use of non-combat restrictions to balance combat abilities. The Paladin's alignment and other restrictions are a good example here. He is better than a fighter in many ways but can only have 10 magic items, has to give away a lot of cash, and has to be lawful good - this doesn't really hurt him when fighting the red dragon, but it is a set of restrictions he has to deal with within the game, just not necessarily within combat. 3E and 4E went with the idea that combat advantages should be balanced with combat restrictions while 1E and 2E did not. </p><p></p><p>The idea that balance is something that should or must be left to the designer is just not practical in play. </p><p></p><p>Examples: In 1E finding a +2 Giant Slayer just as you start G1 is a huge deal. 1E assumes you will figure this out and admittedly not everyone will, players or DM's. </p><p></p><p>In 3E finding a Giant Bane sword just as you start an updated G1 is a huge deal, but 3E tries to tell you that it has the same value as finding a Dragon Bane or Rabbit Bane or any other Bane weapon - it' doesn't. 3E tries to wrap this in a framework, stick a number on it, and call it a balanced system to make everyone feel better, yet something like this is still very situational and often misleading. How is a later edition better in this case, as in more "balanced?" - it isn't. It's a guideline at best. </p><p></p><p>The DM has to play a major role in this kind of thing knowing by his party, his players, and his campaign regardless of the system being used. It's part of the job, whether you're playing 1E or 4E.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5315962, member: 53082"] [I]I can't remember the exact quote, but Gary Gygax said in a thread over on Dragonsfoot that the reason clerics were only given blunt weapon proficiencies was a balance issue.[/I] [I]The idea may have eventually been altered in order to become a balancing tool, but one can say with absolute certainty that in a game where all weapons regardless of type do 1d6 points of damage (i.e. OD&D in 1974) that any differences in weapon proficiencies were entirely a matter of flavor text.[/I] In 0E this was tied to magic swords - the only magic weapons were swords, so if the cleric couldn't use them it made the fighter stronger. Later (1E) this magic restriction wet away and the blunt weapons only limitation was discussed and debated heavily in Dragon. Older editions were not balanced for the combat encounter equivalence (noted in an early post in this thread) as 4E is, so in that sense, no - they were not 4E balanced. There was however a balance built into the system and the most obvious was the class-specific experience table. Thieves take 1250 XP's to get to 2nd, Wizards take 2500. At higher levels given a fixed number of XP's a Thief will typically be 2 levels higher than the wizard and 1 level higher than everyone else. Thus an adventuring party might range in levels from 10 for the wizard to 12 for the thief. Things were campaign-balanced, not encounter-balanced. Another concept that has faded since those days was the use of non-combat restrictions to balance combat abilities. The Paladin's alignment and other restrictions are a good example here. He is better than a fighter in many ways but can only have 10 magic items, has to give away a lot of cash, and has to be lawful good - this doesn't really hurt him when fighting the red dragon, but it is a set of restrictions he has to deal with within the game, just not necessarily within combat. 3E and 4E went with the idea that combat advantages should be balanced with combat restrictions while 1E and 2E did not. The idea that balance is something that should or must be left to the designer is just not practical in play. Examples: In 1E finding a +2 Giant Slayer just as you start G1 is a huge deal. 1E assumes you will figure this out and admittedly not everyone will, players or DM's. In 3E finding a Giant Bane sword just as you start an updated G1 is a huge deal, but 3E tries to tell you that it has the same value as finding a Dragon Bane or Rabbit Bane or any other Bane weapon - it' doesn't. 3E tries to wrap this in a framework, stick a number on it, and call it a balanced system to make everyone feel better, yet something like this is still very situational and often misleading. How is a later edition better in this case, as in more "balanced?" - it isn't. It's a guideline at best. The DM has to play a major role in this kind of thing knowing by his party, his players, and his campaign regardless of the system being used. It's part of the job, whether you're playing 1E or 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
Top