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General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="thecasualoblivion" data-source="post: 5320151" data-attributes="member: 59096"><p>While this is true to some extent, the difference between power levels really wasn't that big, especially compared to 3.5E shenanigans. Mulitclassing was good, but I never found it gamebreaking, at least not to 3.5E levels of gamebreaking. An older editions multiclass is far less gamebreaking than an optimized 3.5E Wizard or Druid.</p><p></p><p></p><p></p><p>Your experiences are far from typical. </p><p></p><p></p><p></p><p>In 3E/3.5E, building towards a particular prestige class or whatever is a core concept of the game. If playing towards one of the core concepts of the game causes problems in balance, the game has problems with balance. Playing the game in opposition to its design by gentleman's agreement does not make the design any less flawed. </p><p></p><p>If playing a vanilla Druid to the best of your ability unbalances the game, the game has a problem with balance.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5320151, member: 59096"] While this is true to some extent, the difference between power levels really wasn't that big, especially compared to 3.5E shenanigans. Mulitclassing was good, but I never found it gamebreaking, at least not to 3.5E levels of gamebreaking. An older editions multiclass is far less gamebreaking than an optimized 3.5E Wizard or Druid. Your experiences are far from typical. In 3E/3.5E, building towards a particular prestige class or whatever is a core concept of the game. If playing towards one of the core concepts of the game causes problems in balance, the game has problems with balance. Playing the game in opposition to its design by gentleman's agreement does not make the design any less flawed. If playing a vanilla Druid to the best of your ability unbalances the game, the game has a problem with balance. [/QUOTE]
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Older Editions and "Balance" when compared to 3.5
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