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General Tabletop Discussion
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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Plane Sailing" data-source="post: 5320604" data-attributes="member: 114"><p>I don't think this is true (or at least it certainly didn't start out as true). As you remember, 3.0e introduced prestige classes in the DMG as optional choices that a DM might want to introduce into his campaign to give extra campaign specific flavour and options.</p><p></p><p>Now, to my mind it is unfortunate that WotC went hog-wild in producing hundreds of 'prestige classes' which became seen as player focused PC powerup options. </p><p></p><p>It certainly became a problem with balance when people cherry-picked their way through certain prestige classes (as NewJeffCT said), and the problem existed because of what prestige classes eventually became... but I don't think that they were (or were intended to be) a core concept of the game. The last 3e campaign I played in went from 1st to 20th level without any prestige classes; it was core rules (phb, dmg) + psionics only, no prestige classes allowed. I would say that core concepts of the game couldn't be ommitted - feats, skills, multiclassing etc.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5320604, member: 114"] I don't think this is true (or at least it certainly didn't start out as true). As you remember, 3.0e introduced prestige classes in the DMG as optional choices that a DM might want to introduce into his campaign to give extra campaign specific flavour and options. Now, to my mind it is unfortunate that WotC went hog-wild in producing hundreds of 'prestige classes' which became seen as player focused PC powerup options. It certainly became a problem with balance when people cherry-picked their way through certain prestige classes (as NewJeffCT said), and the problem existed because of what prestige classes eventually became... but I don't think that they were (or were intended to be) a core concept of the game. The last 3e campaign I played in went from 1st to 20th level without any prestige classes; it was core rules (phb, dmg) + psionics only, no prestige classes allowed. I would say that core concepts of the game couldn't be ommitted - feats, skills, multiclassing etc. Cheers [/QUOTE]
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