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General Tabletop Discussion
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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5321283" data-attributes="member: 5143"><p>Yeah, but the passages do say that they should all be close to the EL of the party. Sure, not equal. But the game was (according to the rules) created so that PCs of Level 8 could take on encounters of EL 8-12 with varying degrees of difficulty, but likely success. The ELs are there so the DM can estimate how much difficulty the party with have with an encounter.</p><p></p><p></p><p>No, but they do say they should be close. I think the difference between all encounters being EXACTLY EL=APL and them being within 4 of the APL is kind of semantics. The point of the EL system was to make encounters "level appropriate", which means not too easy and not too hard and also to help predict how big of a challenge an encounter would be. </p><p></p><p></p><p>Yes, the entirety of the DMG is written this way. There is a rule promptly followed by a sentence or paragraph saying "Oh, and if you don't want to use this rule...you are the DM, you don't have to."</p><p></p><p>That entire section of the book reads to me as "Here's how to find the difficulty of an encounter. You should use an spread of fairly easy to fairly difficult encounters so that your PCs are challenged and have fun. Here's the percentage we recommend. The monster manual is filled with CRs for monsters to make this process easier for you. Remember, enemies too low level don't even give out XP, and ones too high are so powerful they'll just wipe out your group. which isn't fun for anyone.....oh, and as a side note, you don't have to follow these rules if you really want to use a really easy or really hard encounter...but don't say we didn't warn you."</p><p></p><p>But to say the EL rules weren't there to help DMs plan out appropriate challenges is kind of silly. If it didn't matter what the power level of an encounter you used in your game, then the EL system wouldn't be needed at all.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5321283, member: 5143"] Yeah, but the passages do say that they should all be close to the EL of the party. Sure, not equal. But the game was (according to the rules) created so that PCs of Level 8 could take on encounters of EL 8-12 with varying degrees of difficulty, but likely success. The ELs are there so the DM can estimate how much difficulty the party with have with an encounter. No, but they do say they should be close. I think the difference between all encounters being EXACTLY EL=APL and them being within 4 of the APL is kind of semantics. The point of the EL system was to make encounters "level appropriate", which means not too easy and not too hard and also to help predict how big of a challenge an encounter would be. Yes, the entirety of the DMG is written this way. There is a rule promptly followed by a sentence or paragraph saying "Oh, and if you don't want to use this rule...you are the DM, you don't have to." That entire section of the book reads to me as "Here's how to find the difficulty of an encounter. You should use an spread of fairly easy to fairly difficult encounters so that your PCs are challenged and have fun. Here's the percentage we recommend. The monster manual is filled with CRs for monsters to make this process easier for you. Remember, enemies too low level don't even give out XP, and ones too high are so powerful they'll just wipe out your group. which isn't fun for anyone.....oh, and as a side note, you don't have to follow these rules if you really want to use a really easy or really hard encounter...but don't say we didn't warn you." But to say the EL rules weren't there to help DMs plan out appropriate challenges is kind of silly. If it didn't matter what the power level of an encounter you used in your game, then the EL system wouldn't be needed at all. [/QUOTE]
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