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General Tabletop Discussion
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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Diamond Cross" data-source="post: 5321334" data-attributes="member: 51024"><p>This is nonsensical. That;s why they're called classes and each class has a role to play with different skills. </p><p></p><p>How do you balance the different skills?</p><p></p><p>Fighters are supposed to dish out the most weapon damage. That's why they're front line people.</p><p></p><p>Let's at least try to put this into a real world perspective.</p><p></p><p>Not everybody on a football team can be the quarterback. Not everybody on a football team can be a linebacker. You need linebackers and other defenses to protect the quarterback. </p><p></p><p>It's also like complaining that a car mechanic is not an electrician nor is like a carpenter. They're all a part of the same team and all have their role to play.</p><p>It's not like you have three people on the team doing everything.</p><p></p><p>A fighter's main ability is to dish out heavy damage through weapons. A magic-user's ability is to dish out heavy damage through spells.</p><p></p><p>Survivability depends upon how creative a player can get in using those class abilities and skills. It doesn't depend upon making a character or character class an everyman with everybody's skills in one package with all skills or just beef up the skills they do have.</p><p></p><p>And if that's what gaming is all about, then, you might as well just stop playing. </p><p></p><p>Games are based on creativity, not having uber stats and skills and having a team of Mary Sues.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5321334, member: 51024"] This is nonsensical. That;s why they're called classes and each class has a role to play with different skills. How do you balance the different skills? Fighters are supposed to dish out the most weapon damage. That's why they're front line people. Let's at least try to put this into a real world perspective. Not everybody on a football team can be the quarterback. Not everybody on a football team can be a linebacker. You need linebackers and other defenses to protect the quarterback. It's also like complaining that a car mechanic is not an electrician nor is like a carpenter. They're all a part of the same team and all have their role to play. It's not like you have three people on the team doing everything. A fighter's main ability is to dish out heavy damage through weapons. A magic-user's ability is to dish out heavy damage through spells. Survivability depends upon how creative a player can get in using those class abilities and skills. It doesn't depend upon making a character or character class an everyman with everybody's skills in one package with all skills or just beef up the skills they do have. And if that's what gaming is all about, then, you might as well just stop playing. Games are based on creativity, not having uber stats and skills and having a team of Mary Sues. [/QUOTE]
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