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General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5322010" data-attributes="member: 5143"><p>Now that the specifics have been posted so I can remember them....it suggests that 65% of all encounters be between APL to APL+4, with another 5% at APL+5. It suggests only 10% of encounters be below the APL of the group. With another 20% easy only if fought properly(assumably these encounters are EL=APL or higher with some mitigating factor that can make the battle easier if the players figured it out).</p><p></p><p>The rules we used for LG encounter generation was that the average of the encounters in an adventure needed to be APL+2. So, you could use an EL=APL encounter, a APL+2 encounter and an APL+4 encounter in the same adventure and it would be legal. But never more than APL+4 unless you got explicit permission from the higher ups, since it was a living campaign and using APL+5 encounters was basically certain death.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5322010, member: 5143"] Now that the specifics have been posted so I can remember them....it suggests that 65% of all encounters be between APL to APL+4, with another 5% at APL+5. It suggests only 10% of encounters be below the APL of the group. With another 20% easy only if fought properly(assumably these encounters are EL=APL or higher with some mitigating factor that can make the battle easier if the players figured it out). The rules we used for LG encounter generation was that the average of the encounters in an adventure needed to be APL+2. So, you could use an EL=APL encounter, a APL+2 encounter and an APL+4 encounter in the same adventure and it would be legal. But never more than APL+4 unless you got explicit permission from the higher ups, since it was a living campaign and using APL+5 encounters was basically certain death. [/QUOTE]
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Older Editions and "Balance" when compared to 3.5
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