Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5322051" data-attributes="member: 5143"><p>Yeah, in practice it never resembled how the rules described it at all. Which was my main beef with the EL system. An encounter with EL=APL+2 could very in range from extremely easy to impossibly hard. It was simply a matter of whether there was only 1 monster or many monsters, WHICH monsters you used, did the monsters have templates or levels, or were they just NPCs with levels.</p><p></p><p>The rules told us that it didn't matter. If you used 8 level 3 fighters, it was an EL 9 encounter. Which was just as easy to defeat as that Level 9 Fighter, that CR 9 monster, or that CR 7 monster with 3 levels of sorcerer, a level of monk, a level of warrior, a template that didn't increase CR, terrain that favored it(terrain doesn't factor into CR or EL, although the books say to reward more xp for especially hard terrain), and a large number of useful magic items or effects(Magic items don't factor into CR or EL).</p><p></p><p>In practice, a APL 7 party would defeat 8 level 3 fighters without taking any real damage, they'd beat the level 9 fighter almost as easily, any individual CR 9 monster could vary from super easy to a TPK, and they'd come near TPK with the multiclass templated creature of death.</p><p></p><p>The practice of abusing this system in LG came to a head the day we played an adventure where all of the monsters were buffed with a list of 12 different spells cast by a 20th level caster before the beginning of the combat. The spells came from 3 different classes. They weren't factored into the EL of the encounter because spells cast by creatures don't increase or decrease EL.</p><p></p><p>When I asked the author how they could have gotten that many buffs from 3 different classes right before the battle started(some of which had a personal area of effect), he said "There's ways to do it, some Ioun stones and other items let you store spells and cast them on yourself even if you aren't the appropriate class".</p><p></p><p>When I pointed out that none of the creatures in question were carrying any of those items and there were no indications that anyone else in the entire building had them, he told me that "They were demons about to go to war with devils, they just plane shifted in the round before the PCs get there. They have powerful demons willing to cast buffing spells on them before they go."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5322051, member: 5143"] Yeah, in practice it never resembled how the rules described it at all. Which was my main beef with the EL system. An encounter with EL=APL+2 could very in range from extremely easy to impossibly hard. It was simply a matter of whether there was only 1 monster or many monsters, WHICH monsters you used, did the monsters have templates or levels, or were they just NPCs with levels. The rules told us that it didn't matter. If you used 8 level 3 fighters, it was an EL 9 encounter. Which was just as easy to defeat as that Level 9 Fighter, that CR 9 monster, or that CR 7 monster with 3 levels of sorcerer, a level of monk, a level of warrior, a template that didn't increase CR, terrain that favored it(terrain doesn't factor into CR or EL, although the books say to reward more xp for especially hard terrain), and a large number of useful magic items or effects(Magic items don't factor into CR or EL). In practice, a APL 7 party would defeat 8 level 3 fighters without taking any real damage, they'd beat the level 9 fighter almost as easily, any individual CR 9 monster could vary from super easy to a TPK, and they'd come near TPK with the multiclass templated creature of death. The practice of abusing this system in LG came to a head the day we played an adventure where all of the monsters were buffed with a list of 12 different spells cast by a 20th level caster before the beginning of the combat. The spells came from 3 different classes. They weren't factored into the EL of the encounter because spells cast by creatures don't increase or decrease EL. When I asked the author how they could have gotten that many buffs from 3 different classes right before the battle started(some of which had a personal area of effect), he said "There's ways to do it, some Ioun stones and other items let you store spells and cast them on yourself even if you aren't the appropriate class". When I pointed out that none of the creatures in question were carrying any of those items and there were no indications that anyone else in the entire building had them, he told me that "They were demons about to go to war with devils, they just plane shifted in the round before the PCs get there. They have powerful demons willing to cast buffing spells on them before they go." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
Top