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Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Dausuul" data-source="post: 5322291" data-attributes="member: 58197"><p>You have a point, but it's not the point you think you have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Raven Crowking is right that balance can only be understood in terms of the baseline assumptions of the game. If you deviate from those assumptions, the game will not be balanced. That's not onetruewayism, it's just a fact of life.</p><p></p><p>If you play 3E and don't throw 4 encounters per day at the party, you're not playing according to the baseline assumptions, and there are apt to be balance issues as a result. If you play 4E and 75% of the encounters consist of swarms and minions, likewise. It doesn't mean you're <em>wrong</em> to run your game this way (which is why it's not onetruewayism)--however you run your game, if everyone is having fun, is the right way. But it means you may face some challenges that someone with a different playstyle would not face.</p><p></p><p>(For the record, I seldom had more than 1 fight per day when I ran 3E. And yes, there were balance problems because of that, and I'm glad 4E doesn't rely so heavily on pushing the party through X encounters between extended rests.)</p><p></p><p>The point that you do have is that AD&D was... unhelpful in terms of telling you what the baseline was. I'm not even convinced there <em>was</em> an explicit baseline, although it's been a long time since I paged through my old DMG, so maybe it's got more useful material than I'm remembering.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5322291, member: 58197"] You have a point, but it's not the point you think you have. :) Raven Crowking is right that balance can only be understood in terms of the baseline assumptions of the game. If you deviate from those assumptions, the game will not be balanced. That's not onetruewayism, it's just a fact of life. If you play 3E and don't throw 4 encounters per day at the party, you're not playing according to the baseline assumptions, and there are apt to be balance issues as a result. If you play 4E and 75% of the encounters consist of swarms and minions, likewise. It doesn't mean you're [i]wrong[/i] to run your game this way (which is why it's not onetruewayism)--however you run your game, if everyone is having fun, is the right way. But it means you may face some challenges that someone with a different playstyle would not face. (For the record, I seldom had more than 1 fight per day when I ran 3E. And yes, there were balance problems because of that, and I'm glad 4E doesn't rely so heavily on pushing the party through X encounters between extended rests.) The point that you do have is that AD&D was... unhelpful in terms of telling you what the baseline was. I'm not even convinced there [i]was[/i] an explicit baseline, although it's been a long time since I paged through my old DMG, so maybe it's got more useful material than I'm remembering. [/QUOTE]
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Older Editions and "Balance" when compared to 3.5
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