Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5322689" data-attributes="member: 177"><p>Don't confuse the lack of a clearly stated baseline from the lack of an actual baseline.</p><p></p><p>Gygax, et al., probably had some pretty solid assumptions of how the game was supposed to run, at least in some ways. But, they were still pretty new at writing books for such a complex game. The problem with being the first to do something is that you make some mistakes - they probably didn't yet fully understand the value of clearly stated assumptions to someone who didn't learn the game from them. </p><p></p><p>Heck, I think that value was only really recognized fairly recently. 1e, 2e, early White Wolf, and most other games from the 1980s and much of the 1990s lack clear statements of their baselines. </p><p></p><p></p><p></p><p>There are two different things one might refer to as "baseline".</p><p></p><p>Baseline assumptions: the basic assumptions about how the play will proceed or be structured. </p><p></p><p>For example: the rules of 4e are designed with the idea that the basic four roles (defender, striker, leader, controller) will be filled. If you don't have all of them filled, things may go rough for the PCs unless you make allowances.</p><p></p><p>Baseline performance: How the system behaves if you run it "by the book", using the baseline assumptions.</p><p></p><p>For example: if you have the basic 4 party, and they go through the assumed number of encounters per session, and you play one session per week, you'll reach level 20 in (on average) some particular number of months of play.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5322689, member: 177"] Don't confuse the lack of a clearly stated baseline from the lack of an actual baseline. Gygax, et al., probably had some pretty solid assumptions of how the game was supposed to run, at least in some ways. But, they were still pretty new at writing books for such a complex game. The problem with being the first to do something is that you make some mistakes - they probably didn't yet fully understand the value of clearly stated assumptions to someone who didn't learn the game from them. Heck, I think that value was only really recognized fairly recently. 1e, 2e, early White Wolf, and most other games from the 1980s and much of the 1990s lack clear statements of their baselines. There are two different things one might refer to as "baseline". Baseline assumptions: the basic assumptions about how the play will proceed or be structured. For example: the rules of 4e are designed with the idea that the basic four roles (defender, striker, leader, controller) will be filled. If you don't have all of them filled, things may go rough for the PCs unless you make allowances. Baseline performance: How the system behaves if you run it "by the book", using the baseline assumptions. For example: if you have the basic 4 party, and they go through the assumed number of encounters per session, and you play one session per week, you'll reach level 20 in (on average) some particular number of months of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
Top