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General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Voadam" data-source="post: 5323798" data-attributes="member: 2209"><p>Stats mattered a lot in AD&D. </p><p></p><p>Whether you had good or poor stats was determined by the generation method you used and luck. Those with lower stats from rolling mostly just got the short end of the stick.</p><p></p><p>Two fighters, one with a 16 strength and one with an 18 strength were hugely disparate and felt so at the table. The difference also got wider as the campaign went on due to xp bonuses for good stats.</p><p></p><p>Powerful classes and human dual classing required powerful stats. </p><p></p><p>Level mattered a lot. A party had a different balance of power between the same PCs at 1st, 5th, 10th, and 15th level. Some classes were comparatively more combat powerful at different levels. If you were playing a one shot or for only a couple levels the campaign balance concept of balance across levels was inapplicable. </p><p></p><p>Race matters for balance with racial powers and multiclassing twisted by its own level balance of level caps and roleplay stuff.</p><p></p><p>Non combat stuff balanced against combat stuff. A paladin was more powerful than a fighter.</p><p></p><p>The party could vary significantly in level. Some games started from 1st when you came in so your human thief 1 could be next to an elven fighter magic user thief 8/8/8 with a ton of accumulated magic items.</p><p></p><p>AD&D had a lot of room for imbalance.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5323798, member: 2209"] Stats mattered a lot in AD&D. Whether you had good or poor stats was determined by the generation method you used and luck. Those with lower stats from rolling mostly just got the short end of the stick. Two fighters, one with a 16 strength and one with an 18 strength were hugely disparate and felt so at the table. The difference also got wider as the campaign went on due to xp bonuses for good stats. Powerful classes and human dual classing required powerful stats. Level mattered a lot. A party had a different balance of power between the same PCs at 1st, 5th, 10th, and 15th level. Some classes were comparatively more combat powerful at different levels. If you were playing a one shot or for only a couple levels the campaign balance concept of balance across levels was inapplicable. Race matters for balance with racial powers and multiclassing twisted by its own level balance of level caps and roleplay stuff. Non combat stuff balanced against combat stuff. A paladin was more powerful than a fighter. The party could vary significantly in level. Some games started from 1st when you came in so your human thief 1 could be next to an elven fighter magic user thief 8/8/8 with a ton of accumulated magic items. AD&D had a lot of room for imbalance. [/QUOTE]
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