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Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Raven Crowking" data-source="post: 5323838" data-attributes="member: 18280"><p>Okay; see below.</p><p></p><p></p><p></p><p>Been a while for me, too, but it is <em><strong>the</strong></em> iconic low-level 1e adventure, written by the game's creator. I didn't check the monsters before offering. Maybe there's a bunch of <em>sleep</em>-able stuff there! </p><p></p><p>But recall the claim disputed was that "anything you were likely to encounter" would be automatically won if the magic-user got the spell off. Let's not change the goalposts now!</p><p></p><p>OK, we've got:</p><p></p><p>SURFACE</p><p></p><p>Area 1: 6 Giant Frogs, 2 with 2 HD, 4 with 1 HD. Autowin.</p><p></p><p>Area 4: Huge Spider, HD 2+2. Autowin.</p><p></p><p>Area 7: Brigands. 8 normal men and 1 2nd level fighter. Not an autowin, but the Die Roller says the m-u wins.</p><p></p><p>Area 12: Giant Snake, HD 4+2. 50% chance. Die Roller says the m-u squeaked by.</p><p></p><p>Area 13: 13 Giant Rats, 1/2 HD each. 4d4 are put asleep. Die roller says 9. 4 rats nibble our caster's toes.</p><p></p><p>Area 16: Giant Tick, HD 3. Autowin.</p><p></p><p>DUNGEONS</p><p></p><p>Area 1: Green Slime, 2 HD. Not affected.</p><p></p><p>Area 4: 12 Zombies, 2 HD each. Not affected.</p><p></p><p>Area 7: Ogre, HD 5+1. Not affected.</p><p></p><p>Area 10: 6 Bugbears, HD 3+1. 1-2 are affected. The other 4-5 wail on the magic-user. Die roller rolls low; looks like 5 bugbears to play with our magic-user. How many hit points has this guy got again? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Area 12: 9 Gnolls, HD 2. 2d4 are affected. At least one is there to wail on the magic-user or wake the others. Die roller says, 5 are sleeping and four remain alert and ready to play.</p><p></p><p>Area 13: Giant Crayfish, HD 4+4. 50% chance. Nope. The die roller says Pinchy is still awake.</p><p></p><p>Area 14: 4 Ghouls, HD 2. Not affected.</p><p></p><p>Area 16: 6 normal Guardsmen and 1 Sergeant (6 HD). 4d4 guardsmen are affected. The die roller says 7, so all the normal guardsmen are affected. The Sergeant wails on the magic-user. </p><p></p><p>Area 17: 12 Guardsmen and 2 Sergeants (as above). As above, but now there are two sergeants. The die roller says 8, so there are four more guardsmen as well.</p><p></p><p>Area 18: 5th level cleric. Not affected.</p><p></p><p>So much for sleep as the autowin button for all encounters you could reasonably face. I hope that magic-user wasn't so cocky as to go solo, even with his <em><strong>Ring of Automatic Sleep At the Start of Each Encounter</strong></em>. Was sleep useful? Sure. Especially if you are guaranteed to always have it available, never be surprised, always have your opponents conviniently bunched up, and always go first. But <strong><em>even then</em></strong> you'd better consider when it is wise to use it, and have someone else to help you when it fails. And I don't think that "even then" applies to most AD&D 1e games.</p><p></p><p>So, can we put this "autowin" theory to....err....to sleep?</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5323838, member: 18280"] Okay; see below. Been a while for me, too, but it is [I][B]the[/B][/I] iconic low-level 1e adventure, written by the game's creator. I didn't check the monsters before offering. Maybe there's a bunch of [I]sleep[/I]-able stuff there! But recall the claim disputed was that "anything you were likely to encounter" would be automatically won if the magic-user got the spell off. Let's not change the goalposts now! OK, we've got: SURFACE Area 1: 6 Giant Frogs, 2 with 2 HD, 4 with 1 HD. Autowin. Area 4: Huge Spider, HD 2+2. Autowin. Area 7: Brigands. 8 normal men and 1 2nd level fighter. Not an autowin, but the Die Roller says the m-u wins. Area 12: Giant Snake, HD 4+2. 50% chance. Die Roller says the m-u squeaked by. Area 13: 13 Giant Rats, 1/2 HD each. 4d4 are put asleep. Die roller says 9. 4 rats nibble our caster's toes. Area 16: Giant Tick, HD 3. Autowin. DUNGEONS Area 1: Green Slime, 2 HD. Not affected. Area 4: 12 Zombies, 2 HD each. Not affected. Area 7: Ogre, HD 5+1. Not affected. Area 10: 6 Bugbears, HD 3+1. 1-2 are affected. The other 4-5 wail on the magic-user. Die roller rolls low; looks like 5 bugbears to play with our magic-user. How many hit points has this guy got again? :lol: Area 12: 9 Gnolls, HD 2. 2d4 are affected. At least one is there to wail on the magic-user or wake the others. Die roller says, 5 are sleeping and four remain alert and ready to play. Area 13: Giant Crayfish, HD 4+4. 50% chance. Nope. The die roller says Pinchy is still awake. Area 14: 4 Ghouls, HD 2. Not affected. Area 16: 6 normal Guardsmen and 1 Sergeant (6 HD). 4d4 guardsmen are affected. The die roller says 7, so all the normal guardsmen are affected. The Sergeant wails on the magic-user. Area 17: 12 Guardsmen and 2 Sergeants (as above). As above, but now there are two sergeants. The die roller says 8, so there are four more guardsmen as well. Area 18: 5th level cleric. Not affected. So much for sleep as the autowin button for all encounters you could reasonably face. I hope that magic-user wasn't so cocky as to go solo, even with his [I][B]Ring of Automatic Sleep At the Start of Each Encounter[/B][/I]. Was sleep useful? Sure. Especially if you are guaranteed to always have it available, never be surprised, always have your opponents conviniently bunched up, and always go first. But [B][I]even then[/I][/B] you'd better consider when it is wise to use it, and have someone else to help you when it fails. And I don't think that "even then" applies to most AD&D 1e games. So, can we put this "autowin" theory to....err....to sleep? RC [/QUOTE]
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