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General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="Votan" data-source="post: 5326479" data-attributes="member: 18680"><p>I would intelligent opponents acting the way average poeple would in a world where the rules were different. Let's consdier the sleep spell to be equivalent to carrying around a grenade. If wheezing Jimmy is carrying a grenade than modern folks would see him as the primary threat. Similarily in a fantasy world where the decision not to wear armor while adventuring is either a sign of reckless overconfidence or an "I am a spellcaster" logo. </p><p></p><p>Futhermore, Jummy has to declare he is casting before initiative is rolled. Even if the grenade was not obvious in advance, it sure will be when he pulls it out. It doesn't mean that a grenade is bad (it is very, very good) but rather that it is never ideal to be the most obviosuly dangerous thing around.</p><p></p><p>Ask the people who had the displeasure of carrying flame throwers into combat . . .</p></blockquote><p></p>
[QUOTE="Votan, post: 5326479, member: 18680"] I would intelligent opponents acting the way average poeple would in a world where the rules were different. Let's consdier the sleep spell to be equivalent to carrying around a grenade. If wheezing Jimmy is carrying a grenade than modern folks would see him as the primary threat. Similarily in a fantasy world where the decision not to wear armor while adventuring is either a sign of reckless overconfidence or an "I am a spellcaster" logo. Futhermore, Jummy has to declare he is casting before initiative is rolled. Even if the grenade was not obvious in advance, it sure will be when he pulls it out. It doesn't mean that a grenade is bad (it is very, very good) but rather that it is never ideal to be the most obviosuly dangerous thing around. Ask the people who had the displeasure of carrying flame throwers into combat . . . [/QUOTE]
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Older Editions and "Balance" when compared to 3.5
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