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Community
General Tabletop Discussion
*TTRPGs General
Older Editions and "Balance" when compared to 3.5
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<blockquote data-quote="ExploderWizard" data-source="post: 5327711" data-attributes="member: 66434"><p>The "average" kobold is defined by the gameworld that he lives in. The reaction to a worker of magic will depend on the experience of a given group of kobolds. </p><p> </p><p>PC's facing kobolds are usually inexperienced. Those kobolds are kind of weak monsters but may or may not be inexperienced. Are the PC's going into a dangerous area where others have gone and failed to return? Perhaps those others who were not so fortunate provided the kobolds with a bit of battle experience? </p><p> </p><p> </p><p> </p><p>As DM I don't want to kill anyone. The kobolds may very well want to. The advantage of a tabletop game is that monsters can learn from experience and do not have to follow any set patterns of whom they should consider dangerous. </p><p> </p><p> </p><p> </p><p>Who is suggesting such a thing?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>If the kobolds have casters among their ranks who are preparing spells it is certainly fair to make sure the PCs are aware of any of this activity that they can perceive. What is good for the goose and all.</p><p> </p><p> </p><p> </p><p> </p><p>If we are rolling initiative and choosing targets then negotiations have broken down if they were even begun. Flight, surrender, or capture may still happen but are unlikely at the very beginning of an engagement unless one side or the other believes they have no chance to win the combat. This is what morale is for. Typical kobolds faced with strong attackers will usually break, thus the low morale score. Anything that wouldn't fight at all should just be listed as a non-combatant. </p><p> </p><p></p><p> </p><p>This is largely group dependent and independent of game system. If a DM constantly makes the PC's regret showing mercy then such behavior will certaintly stop.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5327711, member: 66434"] The "average" kobold is defined by the gameworld that he lives in. The reaction to a worker of magic will depend on the experience of a given group of kobolds. PC's facing kobolds are usually inexperienced. Those kobolds are kind of weak monsters but may or may not be inexperienced. Are the PC's going into a dangerous area where others have gone and failed to return? Perhaps those others who were not so fortunate provided the kobolds with a bit of battle experience? As DM I don't want to kill anyone. The kobolds may very well want to. The advantage of a tabletop game is that monsters can learn from experience and do not have to follow any set patterns of whom they should consider dangerous. Who is suggesting such a thing? If the kobolds have casters among their ranks who are preparing spells it is certainly fair to make sure the PCs are aware of any of this activity that they can perceive. What is good for the goose and all. If we are rolling initiative and choosing targets then negotiations have broken down if they were even begun. Flight, surrender, or capture may still happen but are unlikely at the very beginning of an engagement unless one side or the other believes they have no chance to win the combat. This is what morale is for. Typical kobolds faced with strong attackers will usually break, thus the low morale score. Anything that wouldn't fight at all should just be listed as a non-combatant. This is largely group dependent and independent of game system. If a DM constantly makes the PC's regret showing mercy then such behavior will certaintly stop. [/QUOTE]
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