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Community
General Tabletop Discussion
*Dungeons & Dragons
Older editions weapon damage size modifiers--anyone remember why?
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<blockquote data-quote="Helldritch" data-source="post: 6916448" data-attributes="member: 6855114"><p>I quite remember the maths but I do have the rose-tinted sunglasses myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Variable dmg, speed factor and penalties/bonuses vs AC types were not only an attempt at realism but also to help to vary weapon type used in different games. It was supposed to help have a variation but in reality, only a few weapons were really great. Why take a saber when a short sword was better in every way? Why take a broadsword when the long sword was doing better dmg and was better at medium and heavy ac types?</p><p></p><p>The variable damage was better to decide which weapon to choose but even then, some were better than others. The only thing we still have from the past is damage type. Blunt, Piercing and Slashing. And even these are slowly disapearing in their usage. Skellies are no longer taking only half damage from piercing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p> (but I added that back in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p>Blunt and slash immunities are almost a thing of the past now. Maybe in some future monster supplements...</p><p></p><p>The only thing I miss are the speed factors. A long sword is faster to swing than a two handed sword. That same long sword is slower that the short sword etc...</p><p></p><p>Now the weapon you use is only a question of style/look. I'm fine with that as it helps diversity but at the cost of realism. D&D is no longuer a simulation. It is now story telling.</p><p></p><p>On second thought, I prefer the way it is now.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6916448, member: 6855114"] I quite remember the maths but I do have the rose-tinted sunglasses myself. :) Variable dmg, speed factor and penalties/bonuses vs AC types were not only an attempt at realism but also to help to vary weapon type used in different games. It was supposed to help have a variation but in reality, only a few weapons were really great. Why take a saber when a short sword was better in every way? Why take a broadsword when the long sword was doing better dmg and was better at medium and heavy ac types? The variable damage was better to decide which weapon to choose but even then, some were better than others. The only thing we still have from the past is damage type. Blunt, Piercing and Slashing. And even these are slowly disapearing in their usage. Skellies are no longer taking only half damage from piercing. :( (but I added that back in ;) ) Blunt and slash immunities are almost a thing of the past now. Maybe in some future monster supplements... The only thing I miss are the speed factors. A long sword is faster to swing than a two handed sword. That same long sword is slower that the short sword etc... Now the weapon you use is only a question of style/look. I'm fine with that as it helps diversity but at the cost of realism. D&D is no longuer a simulation. It is now story telling. On second thought, I prefer the way it is now. [/QUOTE]
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Older editions weapon damage size modifiers--anyone remember why?
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