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<blockquote data-quote="schnee" data-source="post: 1570843" data-attributes="member: 16728"><p>This has probably been said, but I think you'd be surprised how many older gamers there are out there. In our group in San Diego we have a 'waiting list' of three folks who want to play, but our group is as big as is feasible (5 players + 1 dm).</p><p></p><p>I think the biggest hurdles are flexibility (can you handle leaving the game for, say, two months if someone has a baby?) and time commitment (people have to secure that 'every other friday' with their families). It can be worked around - our group has been going for three years straight, with a month or two off now and then. You just have to handle all the negotiations up-front.</p><p></p><p>We also have a new rule that the game goes on if one person can't make it. Someone else plays their character. It's turned out to not be a big deal at all.</p><p></p><p>I've also cut out all unneccessary bookkeeping. I don't track XP - characters just level every once in a while. It's hard enough to prep for high-level characters as it is without throwing in tiresome math. I wing rulings for things like XP for Permancy and Crafting, and since I've won the trust of my players, they just go with it and get back to the game.</p></blockquote><p></p>
[QUOTE="schnee, post: 1570843, member: 16728"] This has probably been said, but I think you'd be surprised how many older gamers there are out there. In our group in San Diego we have a 'waiting list' of three folks who want to play, but our group is as big as is feasible (5 players + 1 dm). I think the biggest hurdles are flexibility (can you handle leaving the game for, say, two months if someone has a baby?) and time commitment (people have to secure that 'every other friday' with their families). It can be worked around - our group has been going for three years straight, with a month or two off now and then. You just have to handle all the negotiations up-front. We also have a new rule that the game goes on if one person can't make it. Someone else plays their character. It's turned out to not be a big deal at all. I've also cut out all unneccessary bookkeeping. I don't track XP - characters just level every once in a while. It's hard enough to prep for high-level characters as it is without throwing in tiresome math. I wing rulings for things like XP for Permancy and Crafting, and since I've won the trust of my players, they just go with it and get back to the game. [/QUOTE]
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