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<blockquote data-quote="Psychotic Jim" data-source="post: 5255731" data-attributes="member: 547"><p>Hmm, I've never done anything with the BoVD, but I have had some direct experience running games in Pathfinder that incorporated some other 3.5 stuff. </p><p></p><p></p><p>I've had the most experience running the game for PCs with the Favored Soul (Complete Divine), the Psion (Psionics Handbook), and a pixie PC (Savage Species with some house rules kept in place since before we converted). Both the Favored Soul and the Psion seem to work okay with minimal changes (mostly to skills, and a d6 hp for the Psion). </p><p></p><p>The favored soul (in a different group from where the psion and the pixie are in) has found herself limited to more of a supporting position due to her spell selection (mostly being buff, enchantment, or healing spells). She can keep up with the healing capacity of the best of clerics though!</p><p></p><p>The Psion is very versatile (he's mostly a telepath, but he some energy powers and levitate. His player tends to burn up all his power points quickly augmenting his powers too much too soon though. </p><p></p><p>The Pixie PC is a multiclass thief/wizard (going for arcane trickster and using). She's using the savage species rules developing concurrently with her class levels (except that each time she levels up, she also gets a negative level until she buys off the racial levels due to her LA). I've found that her Natural/Improved Invisibility and flight abilities give her a unique niche, but she does not overshadow the party. The players find her damage capacity to be relatively low (Str 6, small size) and she is fragile, compared to the others. In the last few fights the group has gone against some relatively heavy hitters (caryatid columns and ogres), and one shot was nearly enough to take her down. She's been busy enough though flittering about invisibly like mosquito with her cure light wounds wand doing back up healing. Although the original class does not give her damage reduction, her PC has been asking for it. He has even offered to give up his arrow abilities (they have a static DC and even ogres have been making their saves lately).</p><p></p><p>Right now both of my groups are low to mid level, 4-6ish. So I can’t tell you anything about how using the 3.X stuff will be at higher levels. I think a lot of it depends on your players and how much practice you've had dealing with unusual abilities. </p><p></p><p>I keep a pretty careful watch on what I allow, and fortunately most of my players strike the right balance between optimization and character concept. I've had to keep an eye on the Psion player a little bit (I wouldn't let him play an Elan psion, for example), but that's my only thing. Some of the save or die psionics might need to be addressed later if problems arise. But for now, everything seems to be working fine overall.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5255731, member: 547"] Hmm, I've never done anything with the BoVD, but I have had some direct experience running games in Pathfinder that incorporated some other 3.5 stuff. I've had the most experience running the game for PCs with the Favored Soul (Complete Divine), the Psion (Psionics Handbook), and a pixie PC (Savage Species with some house rules kept in place since before we converted). Both the Favored Soul and the Psion seem to work okay with minimal changes (mostly to skills, and a d6 hp for the Psion). The favored soul (in a different group from where the psion and the pixie are in) has found herself limited to more of a supporting position due to her spell selection (mostly being buff, enchantment, or healing spells). She can keep up with the healing capacity of the best of clerics though! The Psion is very versatile (he's mostly a telepath, but he some energy powers and levitate. His player tends to burn up all his power points quickly augmenting his powers too much too soon though. The Pixie PC is a multiclass thief/wizard (going for arcane trickster and using). She's using the savage species rules developing concurrently with her class levels (except that each time she levels up, she also gets a negative level until she buys off the racial levels due to her LA). I've found that her Natural/Improved Invisibility and flight abilities give her a unique niche, but she does not overshadow the party. The players find her damage capacity to be relatively low (Str 6, small size) and she is fragile, compared to the others. In the last few fights the group has gone against some relatively heavy hitters (caryatid columns and ogres), and one shot was nearly enough to take her down. She's been busy enough though flittering about invisibly like mosquito with her cure light wounds wand doing back up healing. Although the original class does not give her damage reduction, her PC has been asking for it. He has even offered to give up his arrow abilities (they have a static DC and even ogres have been making their saves lately). Right now both of my groups are low to mid level, 4-6ish. So I can’t tell you anything about how using the 3.X stuff will be at higher levels. I think a lot of it depends on your players and how much practice you've had dealing with unusual abilities. I keep a pretty careful watch on what I allow, and fortunately most of my players strike the right balance between optimization and character concept. I've had to keep an eye on the Psion player a little bit (I wouldn't let him play an Elan psion, for example), but that's my only thing. Some of the save or die psionics might need to be addressed later if problems arise. But for now, everything seems to be working fine overall. [/QUOTE]
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