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Older Minion LF Younger Adventurer
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<blockquote data-quote="Switchback" data-source="post: 4337816" data-attributes="member: 69793"><p>Exactly. At these level differences, the balance of various classes and powers goes out the window. While the Wizard is killing level 26 minion's once per round, the fighter is swinging and missing endlessly except on 20's. I know the Wizard is a minion controller... but that kind of stuff is a bridge too far for me.</p><p></p><p>The problem with the way KarinsDad explained using them, well not really problem, but just that to give them '3 hits' makes them not really minions anymore. If you have several of them and have to track how many hits they have. That is just a simpler version of down leveling it seems. The concept of the minion is to prevent any bookkeeping in the first place. Once you are tracking or even having to just remember how many of the 3 HP they have left, you might as well be giving them 30 HP or some other normal type number.</p><p></p><p>I like the minion explained as a 'mook' as it was above. For the players to understand the creatures in the world and for it to have any consistency it seems troublesome to have any creature as a potential minion. When you fight a Troll, or some beefy baddy, it should be understood between the player and DM that its not going to fall the first time it gets hit. Orc's, Kobolds, Mercenaries and the like, sure. When players can't depend on things like a Troll being an ordeal to bring down, your tactics and planning are just going to be a crapshoot.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4337816, member: 69793"] Exactly. At these level differences, the balance of various classes and powers goes out the window. While the Wizard is killing level 26 minion's once per round, the fighter is swinging and missing endlessly except on 20's. I know the Wizard is a minion controller... but that kind of stuff is a bridge too far for me. The problem with the way KarinsDad explained using them, well not really problem, but just that to give them '3 hits' makes them not really minions anymore. If you have several of them and have to track how many hits they have. That is just a simpler version of down leveling it seems. The concept of the minion is to prevent any bookkeeping in the first place. Once you are tracking or even having to just remember how many of the 3 HP they have left, you might as well be giving them 30 HP or some other normal type number. I like the minion explained as a 'mook' as it was above. For the players to understand the creatures in the world and for it to have any consistency it seems troublesome to have any creature as a potential minion. When you fight a Troll, or some beefy baddy, it should be understood between the player and DM that its not going to fall the first time it gets hit. Orc's, Kobolds, Mercenaries and the like, sure. When players can't depend on things like a Troll being an ordeal to bring down, your tactics and planning are just going to be a crapshoot. [/QUOTE]
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Older Minion LF Younger Adventurer
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