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Oldest campaign setting(s)?
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<blockquote data-quote="Plane Sailing" data-source="post: 34712" data-attributes="member: 114"><p>Greyhawk was basically a rules booklet that introduced Paladins, Rogues, different sized HD for the different classes, 7th-9th level wizard spells and assorted monsters and magic items. There was nothing campaign-specific to it.</p><p></p><p>Blackmoor came next, and it had the Monk character class, a system for assigning different proportions of your hit points to different locations (extremely lethal, I never knew anyone that used it), the "Temple of the Frog" adventure, which was utter rubbish IMO and incorporated elements of techno-magic.</p><p></p><p>(Eldritch Wizardry was the next one, and that had Druids, psionics and demons if I recall correctly. I never owned that one though, only the first two).</p><p></p><p>All of these were really rules supplements, the "adventure" in Blackmoor was too light to be considered a proper adventure, and could be set in any old swamp.</p><p></p><p>EPT was a great campaign setting, but it wasn't D&D (Attributes were rolled on d100 for instance).</p><p></p><p>One of the big advantages that RuneQuest had when it came out was a richly detailed world which sparked off lots of thoughts and ideas for adventures - it was one of the things which originally drew me and my players away from D&D back in about 1977/78. I sometimes wondered whether the decision to publish campaign worlds (whether Greyhawk, Forgotten Realms or whatever else) by TSR came as a response to that. Maybe not directly, maybe it was just additional revenue streams <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just a little bit of extra info from someone who was there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 34712, member: 114"] Greyhawk was basically a rules booklet that introduced Paladins, Rogues, different sized HD for the different classes, 7th-9th level wizard spells and assorted monsters and magic items. There was nothing campaign-specific to it. Blackmoor came next, and it had the Monk character class, a system for assigning different proportions of your hit points to different locations (extremely lethal, I never knew anyone that used it), the "Temple of the Frog" adventure, which was utter rubbish IMO and incorporated elements of techno-magic. (Eldritch Wizardry was the next one, and that had Druids, psionics and demons if I recall correctly. I never owned that one though, only the first two). All of these were really rules supplements, the "adventure" in Blackmoor was too light to be considered a proper adventure, and could be set in any old swamp. EPT was a great campaign setting, but it wasn't D&D (Attributes were rolled on d100 for instance). One of the big advantages that RuneQuest had when it came out was a richly detailed world which sparked off lots of thoughts and ideas for adventures - it was one of the things which originally drew me and my players away from D&D back in about 1977/78. I sometimes wondered whether the decision to publish campaign worlds (whether Greyhawk, Forgotten Realms or whatever else) by TSR came as a response to that. Maybe not directly, maybe it was just additional revenue streams :) Just a little bit of extra info from someone who was there :) [/QUOTE]
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