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Oldies but goodies: 1e/2e books you still use?
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<blockquote data-quote="Psion" data-source="post: 78446" data-attributes="member: 172"><p>Hey all,</p><p></p><p>there are too many possible answers for this to be a poll, so I'll just throw this out there. Name 5 or fewer products from prior editions of the game that you still use in some capacity in your 3e game or game planning.</p><p></p><p><em>Those who are not currently in a 3e game need not apply. I don't care to know that you are still running a 2e game and your 2e PHB comes in real handy.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, here are my picks:</p><p>1) World Builder's Guide: Still an invaluable resource for making up details of a world, edition change notwithstanding.</p><p>2) Complete Book of Villains: A marvelous book full of ideas for villains.</p><p>3) Dungeon Master's Design Kit: A 1e "cookbook" with lots of ideas for NPCs, adventures, and situations.</p><p>4) Dungeoneer's Survival Guide: The rules stuff is nearly useless nowadays, but it has a great fleshed out Underdark setting that I use for my campaign.</p><p>5) Monster Mythology & Demihuman deities: I don't do realms, but the realms borrowed most of the demihuman deities off from Greyhawk, fleshed them out, and put them here. A good guide to deities for non-human races. (Okay, that's two, but I use them in the same way).</p></blockquote><p></p>
[QUOTE="Psion, post: 78446, member: 172"] Hey all, there are too many possible answers for this to be a poll, so I'll just throw this out there. Name 5 or fewer products from prior editions of the game that you still use in some capacity in your 3e game or game planning. [i]Those who are not currently in a 3e game need not apply. I don't care to know that you are still running a 2e game and your 2e PHB comes in real handy.[/i] :) Anyway, here are my picks: 1) World Builder's Guide: Still an invaluable resource for making up details of a world, edition change notwithstanding. 2) Complete Book of Villains: A marvelous book full of ideas for villains. 3) Dungeon Master's Design Kit: A 1e "cookbook" with lots of ideas for NPCs, adventures, and situations. 4) Dungeoneer's Survival Guide: The rules stuff is nearly useless nowadays, but it has a great fleshed out Underdark setting that I use for my campaign. 5) Monster Mythology & Demihuman deities: I don't do realms, but the realms borrowed most of the demihuman deities off from Greyhawk, fleshed them out, and put them here. A good guide to deities for non-human races. (Okay, that's two, but I use them in the same way). [/QUOTE]
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Oldies but goodies: 1e/2e books you still use?
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