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Oldies but goodies: 1e/2e books you still use?
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<blockquote data-quote="Tiberius" data-source="post: 78732" data-attributes="member: 1376"><p>I tend to use the following:</p><p></p><p>1) 1e DMG. Random dungeon tables, potion miscibility tables, neat drawbacks for artifacts, really amusing cartoons ("It's either allows a wizard to throw the various Bigby's Hand spells, or it's a +3 backscratcher. We're not sure which."), the obligatory random harlot table, assorted parasites & diseases, commentary on various spells, all in one place! It's as wonderful now as it was 13 years ago. <drifts off into nostalgia></p><p></p><p>2) 1e Manual of the Planes. I love the para- and quasi-elemental planes, and don't think they got enough/any treatment in the 3e MoP. Also, the outer planes have funny names in the new one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>3) Dragon Kings (the Dark Sun suppliment). I've included defilers as NPCs in my homebrew, and modified some psionic enchantments to be high-level spells.</p><p></p><p>4) Spelljammer boxed set. I love spelljammer, and my players had a spelljamming ship for a while.</p><p></p><p>-Tiberius</p></blockquote><p></p>
[QUOTE="Tiberius, post: 78732, member: 1376"] I tend to use the following: 1) 1e DMG. Random dungeon tables, potion miscibility tables, neat drawbacks for artifacts, really amusing cartoons ("It's either allows a wizard to throw the various Bigby's Hand spells, or it's a +3 backscratcher. We're not sure which."), the obligatory random harlot table, assorted parasites & diseases, commentary on various spells, all in one place! It's as wonderful now as it was 13 years ago. <drifts off into nostalgia> 2) 1e Manual of the Planes. I love the para- and quasi-elemental planes, and don't think they got enough/any treatment in the 3e MoP. Also, the outer planes have funny names in the new one. :mad: 3) Dragon Kings (the Dark Sun suppliment). I've included defilers as NPCs in my homebrew, and modified some psionic enchantments to be high-level spells. 4) Spelljammer boxed set. I love spelljammer, and my players had a spelljamming ship for a while. -Tiberius [/QUOTE]
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