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*Pathfinder & Starfinder
Olympian Gods... suggestions welcome
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<blockquote data-quote="wlmartin" data-source="post: 6336374" data-attributes="member: 6679380"><p>Its Herakles for Greek Mythology, Hercules is a bastardization of the greek term and Herakles basically means the enemy/bane of Hera since Herakles was hated by Hera (his step-mother and Aunt).. the whole story of Herakles is him fighting against the demanding will of Hera after she killed his family and forced him to endure the trials.... </p><p></p><p>Its using the spirit of the Olympians but not holding dead true to the myths... there are facets to the mythology that wouldn't work in a D&D type campaign that I would have to fudge.</p><p></p><p>The main concern is getting a Pantheon that is vibrant and people can identify with. I thought about going down the Norse God route and whilst that has a lot of identifiable names and even some workable parallels (different worlds, different planes, different races etc), they are mostly made popular through the modern-day Thor comics/films.</p><p></p><p>My principle concern is that I find the gods of Pathfinder a bit crap.</p><p>I don't really like what WOTC did to the gods structure from AD&D 2E to 3/3,5 so i dont want to use that really</p><p></p><p>The idea will be recognizable Gods, applied to PF mechanics (domains, powers) and have some good politics built in.</p><p>The typical politics will be present, Zeus is all-father, his siblings and children are the main Pantheon and there will be the few hangers-on getting involved perhaps in more of a mystery/cult mechanic.</p><p></p><p>I will need to align them to the typical D&D alignment spectrum to create some mechanic friendly competition between the Gods.</p><p></p><p></p><p>The Campaign is 100% homebrew so i have no issues with changing things to fit my way of doing things.... but am not looking to reinvent the wheel in regards to expectaions about the Gods (Ares is still the God or war)</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6336374, member: 6679380"] Its Herakles for Greek Mythology, Hercules is a bastardization of the greek term and Herakles basically means the enemy/bane of Hera since Herakles was hated by Hera (his step-mother and Aunt).. the whole story of Herakles is him fighting against the demanding will of Hera after she killed his family and forced him to endure the trials.... Its using the spirit of the Olympians but not holding dead true to the myths... there are facets to the mythology that wouldn't work in a D&D type campaign that I would have to fudge. The main concern is getting a Pantheon that is vibrant and people can identify with. I thought about going down the Norse God route and whilst that has a lot of identifiable names and even some workable parallels (different worlds, different planes, different races etc), they are mostly made popular through the modern-day Thor comics/films. My principle concern is that I find the gods of Pathfinder a bit crap. I don't really like what WOTC did to the gods structure from AD&D 2E to 3/3,5 so i dont want to use that really The idea will be recognizable Gods, applied to PF mechanics (domains, powers) and have some good politics built in. The typical politics will be present, Zeus is all-father, his siblings and children are the main Pantheon and there will be the few hangers-on getting involved perhaps in more of a mystery/cult mechanic. I will need to align them to the typical D&D alignment spectrum to create some mechanic friendly competition between the Gods. The Campaign is 100% homebrew so i have no issues with changing things to fit my way of doing things.... but am not looking to reinvent the wheel in regards to expectaions about the Gods (Ares is still the God or war) [/QUOTE]
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