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Olympian Gods... suggestions welcome
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<blockquote data-quote="Greenfield" data-source="post: 6336486" data-attributes="member: 6669384"><p>We just completed a Grecco/Roman campaign in 3.5. The 3.0 Deities and Demigods includes the Greek/Roman deities, but the list is incomplete. It turns out there were a LOT of Greek/Roman gods.</p><p></p><p>Rather than dealing with demons and devils, consider realigning them as various forms of Titan spawn, thus casting the Titan as the "Ones cast out", and leaving Judea/Christian references completely behind.</p><p></p><p>There is no Hell, only Tartarus</p><p></p><p>TSR produced a number of sourcebooks for the ancient world for 1st/2nd Edition. One was the Golden Age of Greece, another was the Celts, and I believe there was a Vikings one as well. You can find them on line relatively cheap. They won't help with the Deities part, but may give you some inspirations in other areas.</p><p></p><p>One house rule we used in our campaign was that <em>Raise Dead, Resurrection, True Resurrection</em> etc. weren't in the game world. Instead the PCs had to venture down to the Underworld/Land of the Dead and retrieve the fallen one's soul, then make their way back. <em>Plane Shift</em> etc could get you to the gates quickly enough, but if you tried to use them to leave the dead person's spirit came back simply as a spirit. They had to walk the road back to fully return to life.</p><p></p><p>You might keep the spells, at least in name, but have them send the PCs, physically or in spirit, on such a quest. Also there were some places believed to be gates to the underworld. The famous pass at Thermopylae was such a place. The name literally means "Hot Gates", as there are volcanic vents there. There were a few others as well.</p><p></p><p>We did this for a number of reasons, not the least of which was that raising the dead simply wasn't part of the mythology. Trips to the underworld were.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6336486, member: 6669384"] We just completed a Grecco/Roman campaign in 3.5. The 3.0 Deities and Demigods includes the Greek/Roman deities, but the list is incomplete. It turns out there were a LOT of Greek/Roman gods. Rather than dealing with demons and devils, consider realigning them as various forms of Titan spawn, thus casting the Titan as the "Ones cast out", and leaving Judea/Christian references completely behind. There is no Hell, only Tartarus TSR produced a number of sourcebooks for the ancient world for 1st/2nd Edition. One was the Golden Age of Greece, another was the Celts, and I believe there was a Vikings one as well. You can find them on line relatively cheap. They won't help with the Deities part, but may give you some inspirations in other areas. One house rule we used in our campaign was that [I]Raise Dead, Resurrection, True Resurrection[/I] etc. weren't in the game world. Instead the PCs had to venture down to the Underworld/Land of the Dead and retrieve the fallen one's soul, then make their way back. [I]Plane Shift[/I] etc could get you to the gates quickly enough, but if you tried to use them to leave the dead person's spirit came back simply as a spirit. They had to walk the road back to fully return to life. You might keep the spells, at least in name, but have them send the PCs, physically or in spirit, on such a quest. Also there were some places believed to be gates to the underworld. The famous pass at Thermopylae was such a place. The name literally means "Hot Gates", as there are volcanic vents there. There were a few others as well. We did this for a number of reasons, not the least of which was that raising the dead simply wasn't part of the mythology. Trips to the underworld were. [/QUOTE]
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