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Omata, The Bringer Of The Rain And Rainbow
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<blockquote data-quote="BOZ" data-source="post: 757684" data-attributes="member: 1241"><p>worked up some basic stats, with progression so you could see what i'm doing. comments and suggestions appreciated of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> BTW, wrote this up before Knight Otu's post, so the final HP will be less.</p><p></p><p>Female advanced half couatl/half gold dragon</p><p></p><p>a normal couatl:</p><p></p><p>Large Outsider (Good, Lawful)</p><p>Hit Dice: 9d8+18 (58 hp)</p><p>Initiative: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: 20 ft, fly 60 ft (good)</p><p>AC: 15 (-1 size, +3 Dex, +3 natural)</p><p>Attacks: Bite +12 melee</p><p>Damage: Bite 1d3+6 and poison</p><p>Face/Reach: 5 ft by 5 ft (coiled)/ 5ft</p><p>Special Attacks: Spells, psionics, poison, constrict 2d8+6</p><p>Special Qualities: Telepathy, ethereal jaunt</p><p>Saves: Fort +8, Ref +9, Will +10</p><p>Abilities: Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17</p><p>Skills: Concentration +14, Knowledge (any three) +8, Listen +16, Search +15, Sense Motive +16, Spellcraft +15, Spot +16, Tumble +15</p><p>Feats: Dodge, Improved Initiative, Still Spell</p><p></p><p>Climate/Terrain: Warm forest</p><p>Organization: Solitary, pair, or flight (3-6)</p><p>Challenge Rating: 10</p><p>Treasure: Standard</p><p>Alignment: Always lawful good</p><p>Advancement: 10-13 HD (Large); 14-27 HD (Huge)</p><p></p><p></p><p>then, advanced to 27 HD:</p><p></p><p>Huge Outsider (Good, Lawful)</p><p>Hit Dice: 27d8+108 (229 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 20 ft, fly 60 ft (good)</p><p>AC: 16 (-2 size, +1 Dex, +6 natural)</p><p>Attacks: Bite +33 melee</p><p>Damage: Bite 1d4+10 and poison</p><p>Face/Reach: 10 ft by 10 ft (coiled)/ 10ft</p><p>Special Attacks: Spells, psionics, poison, constrict 4d6+10</p><p>Special Qualities: Telepathy, ethereal jaunt</p><p>Saves: Fort +19, Ref +17, Will +19</p><p>Abilities: Str 26, Dex 14, Con 18, Int 17, Wis 19, Cha 17</p><p>Skills: Concentration +15, Knowledge (any three) +8, Listen +16, Search +15, Sense Motive +16, Spellcraft +15, Spot +16, Tumble +14 (plus 198 more skill points)</p><p>Feats: Dodge, Improved Initiative, Still Spell (plus 4 more feats)</p><p></p><p>Climate/Terrain: Warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: X? (does it matter?)</p><p>Treasure: Standard</p><p>Alignment: Always lawful good</p><p>Advancement: ---</p><p></p><p>finally, with half-dragon template applied:</p><p></p><p>Huge Outsider (Good, Lawful)</p><p>Hit Dice: 27d12+135 (310 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 20 ft, fly 60 ft (good)</p><p>AC: 20 (-2 size, +1 Dex, +10 natural)</p><p>Attacks: Bite +37 melee (give claw attack?), 2 claws + 32 melee</p><p>Damage: Bite 2d6+14 and poison, claw 2d8+7</p><p>Face/Reach: 10 ft by 10 ft (coiled)/ 10ft</p><p>Special Attacks: Spells, psionics, poison, constrict 4d6+14, breath weapon</p><p>Special Qualities: Telepathy, ethereal jaunt, immunities, darkvision 60 ft, low-light vision</p><p>Saves: Fort +20, Ref +17, Will +19</p><p>Abilities: Str 34, Dex 14, Con 20, Int 19, Wis 19, Cha 19</p><p>Skills: Concentration +16, Knowledge (any three) +9, Listen +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16, Tumble +14 (plus 225 more skill points)</p><p>Feats: Dodge, Improved Initiative, Still Spell (plus 4 more feats)</p><p></p><p>Climate/Terrain: Warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: X?</p><p>Treasure: Standard</p><p>Alignment: Always lawful good</p><p>Advancement: ---</p></blockquote><p></p>
[QUOTE="BOZ, post: 757684, member: 1241"] worked up some basic stats, with progression so you could see what i'm doing. comments and suggestions appreciated of course. :) BTW, wrote this up before Knight Otu's post, so the final HP will be less. Female advanced half couatl/half gold dragon a normal couatl: Large Outsider (Good, Lawful) Hit Dice: 9d8+18 (58 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 20 ft, fly 60 ft (good) AC: 15 (-1 size, +3 Dex, +3 natural) Attacks: Bite +12 melee Damage: Bite 1d3+6 and poison Face/Reach: 5 ft by 5 ft (coiled)/ 5ft Special Attacks: Spells, psionics, poison, constrict 2d8+6 Special Qualities: Telepathy, ethereal jaunt Saves: Fort +8, Ref +9, Will +10 Abilities: Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17 Skills: Concentration +14, Knowledge (any three) +8, Listen +16, Search +15, Sense Motive +16, Spellcraft +15, Spot +16, Tumble +15 Feats: Dodge, Improved Initiative, Still Spell Climate/Terrain: Warm forest Organization: Solitary, pair, or flight (3-6) Challenge Rating: 10 Treasure: Standard Alignment: Always lawful good Advancement: 10-13 HD (Large); 14-27 HD (Huge) then, advanced to 27 HD: Huge Outsider (Good, Lawful) Hit Dice: 27d8+108 (229 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 20 ft, fly 60 ft (good) AC: 16 (-2 size, +1 Dex, +6 natural) Attacks: Bite +33 melee Damage: Bite 1d4+10 and poison Face/Reach: 10 ft by 10 ft (coiled)/ 10ft Special Attacks: Spells, psionics, poison, constrict 4d6+10 Special Qualities: Telepathy, ethereal jaunt Saves: Fort +19, Ref +17, Will +19 Abilities: Str 26, Dex 14, Con 18, Int 17, Wis 19, Cha 17 Skills: Concentration +15, Knowledge (any three) +8, Listen +16, Search +15, Sense Motive +16, Spellcraft +15, Spot +16, Tumble +14 (plus 198 more skill points) Feats: Dodge, Improved Initiative, Still Spell (plus 4 more feats) Climate/Terrain: Warm forest Organization: Solitary Challenge Rating: X? (does it matter?) Treasure: Standard Alignment: Always lawful good Advancement: --- finally, with half-dragon template applied: Huge Outsider (Good, Lawful) Hit Dice: 27d12+135 (310 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 20 ft, fly 60 ft (good) AC: 20 (-2 size, +1 Dex, +10 natural) Attacks: Bite +37 melee (give claw attack?), 2 claws + 32 melee Damage: Bite 2d6+14 and poison, claw 2d8+7 Face/Reach: 10 ft by 10 ft (coiled)/ 10ft Special Attacks: Spells, psionics, poison, constrict 4d6+14, breath weapon Special Qualities: Telepathy, ethereal jaunt, immunities, darkvision 60 ft, low-light vision Saves: Fort +20, Ref +17, Will +19 Abilities: Str 34, Dex 14, Con 20, Int 19, Wis 19, Cha 19 Skills: Concentration +16, Knowledge (any three) +9, Listen +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16, Tumble +14 (plus 225 more skill points) Feats: Dodge, Improved Initiative, Still Spell (plus 4 more feats) Climate/Terrain: Warm forest Organization: Solitary Challenge Rating: X? Treasure: Standard Alignment: Always lawful good Advancement: --- [/QUOTE]
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