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<blockquote data-quote="Cromm10k" data-source="post: 3010173" data-attributes="member: 28261"><p><strong>Private Cyrill Kowaltzky</strong></p><p></p><p>M.I. Light Trooper/Tracer 3/2</p><p></p><p>Str 14 +2 </p><p>Dex 18 +4 [+1 Lvl 4]</p><p>Con 15 +2</p><p>Int 15 +2</p><p>Wis 13 +1</p><p>Cha 11</p><p></p><p>HPs: 17+(2d8+4=19)=36 BaB/Grapple: 5/7</p><p></p><p>Melee: +7</p><p>Ranged +9</p><p></p><p>Saves:</p><p>Fort: 4= 2(base)+2(con)</p><p>Ref: 10= 6(base)+4(dex)</p><p>Will: 2= 1(base)+1(wis)</p><p></p><p>AC: 22 = 10 +4(armor) +4(Dex) +4(Defense Bonus) [using the M-1F2 'Raider' Suit]</p><p>f-f: 16 touch:15</p><p>Speed: 30 ft.</p><p>Initiative: 6=4(Dex)+2(Ambition)</p><p></p><p>Skills: (total=rank+ability)</p><p></p><p>Acrobatics 9=6+3</p><p>Athletics 8=6+2</p><p>Computer Use 7=5+2</p><p>Investigation 8=6+2</p><p>Knowl. (streetwise) 10=8+2</p><p>Knowl. (tactics) 10=8+2</p><p>Navigate 4=2+2</p><p>Perception 9=8+1</p><p>Persuasion 3=3+0</p><p>Stealth 12=8+4</p><p>Survival 9=8+1</p><p>[Total of 60 skill points;36 for lvl1, 18 for lvl 2+3; 6 from "prior experience"]</p><p></p><p>Feats:Advanced Firearms Prof., Far Shot, Point Blank Shot, Precise Shot, Simple Firearms Prof., Track, Urban Tracking.</p><p></p><p>Class features:</p><p></p><p>Prior Experience: White Collar (skills: Investigation, Knowl. (Streetwise) & Persuasion)</p><p>Accelerated Training -> simple firearms prof.</p><p>Ambition-> +2 Init.</p><p>Bonus Feat -> precise shot</p><p>Fearless: which bug should I choose? <- this feature is still open</p><p>Advanced Firearms Prof.</p><p>Target Species: Bugs [+2 Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks and damage]</p><p>Swift strike +1d6 [At 2nd level, the Tracer becomes skilled at taking down unwary targets quickly. He deals +1d6 points of damage on successful melee and ranged weapon attacks made against a flat-footed opponent. This extra damage can be lethal or nonlethal, as determined by the choice of weapon and the manner in which it’s used.]</p><p></p><p>Equipment: </p><p>Combat Knife</p><p>Brunham TW-102-s 'Peacemaker' Pistole</p><p>Hawkeye</p><p>M-1F2 'Raider' Suit (which armor prof. do I need for this one? Light?)</p><p>M-2 Tactical Helmet (?)</p><p>Combat Belt</p><p>Lizard Line</p><p></p><p></p><p>XPs +3.562+ 1.260+3.000+8.330= 15.550</p><p></p><p>Actio Points: 8</p><p>Reputation: +1</p><p>--------------------------------------------------------------------</p><p></p><p>A couple of questions, as always:</p><p></p><p>1. Action Points: Do we use them if we get them?</p><p></p><p>2. Skills: The StarshipTrooper classes have Stealth and Perception as skills and the Future classes the common D&Dish skills (listen/spot, move silently/hide). I sticked to the ST skills and this saved me about 6 skill points which I put in Navigate and the Knowl. skills. Nothing to game breaking me thinks. We should clarify which set of skills we are going to use IMHO.</p></blockquote><p></p>
[QUOTE="Cromm10k, post: 3010173, member: 28261"] [b]Private Cyrill Kowaltzky[/b] M.I. Light Trooper/Tracer 3/2 Str 14 +2 Dex 18 +4 [+1 Lvl 4] Con 15 +2 Int 15 +2 Wis 13 +1 Cha 11 HPs: 17+(2d8+4=19)=36 BaB/Grapple: 5/7 Melee: +7 Ranged +9 Saves: Fort: 4= 2(base)+2(con) Ref: 10= 6(base)+4(dex) Will: 2= 1(base)+1(wis) AC: 22 = 10 +4(armor) +4(Dex) +4(Defense Bonus) [using the M-1F2 'Raider' Suit] f-f: 16 touch:15 Speed: 30 ft. Initiative: 6=4(Dex)+2(Ambition) Skills: (total=rank+ability) Acrobatics 9=6+3 Athletics 8=6+2 Computer Use 7=5+2 Investigation 8=6+2 Knowl. (streetwise) 10=8+2 Knowl. (tactics) 10=8+2 Navigate 4=2+2 Perception 9=8+1 Persuasion 3=3+0 Stealth 12=8+4 Survival 9=8+1 [Total of 60 skill points;36 for lvl1, 18 for lvl 2+3; 6 from "prior experience"] Feats:Advanced Firearms Prof., Far Shot, Point Blank Shot, Precise Shot, Simple Firearms Prof., Track, Urban Tracking. Class features: Prior Experience: White Collar (skills: Investigation, Knowl. (Streetwise) & Persuasion) Accelerated Training -> simple firearms prof. Ambition-> +2 Init. Bonus Feat -> precise shot Fearless: which bug should I choose? <- this feature is still open Advanced Firearms Prof. Target Species: Bugs [+2 Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks and damage] Swift strike +1d6 [At 2nd level, the Tracer becomes skilled at taking down unwary targets quickly. He deals +1d6 points of damage on successful melee and ranged weapon attacks made against a flat-footed opponent. This extra damage can be lethal or nonlethal, as determined by the choice of weapon and the manner in which it’s used.] Equipment: Combat Knife Brunham TW-102-s 'Peacemaker' Pistole Hawkeye M-1F2 'Raider' Suit (which armor prof. do I need for this one? Light?) M-2 Tactical Helmet (?) Combat Belt Lizard Line XPs +3.562+ 1.260+3.000+8.330= 15.550 Actio Points: 8 Reputation: +1 -------------------------------------------------------------------- A couple of questions, as always: 1. Action Points: Do we use them if we get them? 2. Skills: The StarshipTrooper classes have Stealth and Perception as skills and the Future classes the common D&Dish skills (listen/spot, move silently/hide). I sticked to the ST skills and this saved me about 6 skill points which I put in Navigate and the Knowl. skills. Nothing to game breaking me thinks. We should clarify which set of skills we are going to use IMHO. [/QUOTE]
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