Omega World: First Adventure Ran

Gallo22

First Post
I just want to say that I had the best time with a group of four gamers who wanted me to run Omega World for them. I spent about two weeks working on an adventutre, showed up on Sunday and started to play.

First off I was very surprised by the character they choose/made up!

We had a mutated skunk named Pepe le Fume, ( the player choose this because he had the distinctive odor mutation) he could also go etherial (sp) and had the ability to heal and had the wonderful defect...poor duel brain;

a mutated cockroach, named Atta, with acid bite and spit abilities (nuff said),

a mutated armidillo, named Snapper, with large pincers (no hands mind you, boy did this add to the fun!) and the defect mutation frenzy (and yes he did end up attacking the party of a few occasions) and ...

a mutated human, named Helix, who could not fire a weapon to save his life (I forget the defect he had but it gave him big time negatives of using weapons), he could however drain the life out of a "victim" with a simple touch! Very fun!


Anyway...let the story begin.


The party set out to explore a tunnel that their community had found located across a "river of the ancients", aka a storm drain. Of course the only way over, was to cross an old iron bridge, which had almost nothing left of it. They could not cross the "river" as it was covered in 4 feet of corrosive slime which also shot 30 feet into the air every 4-5 minutes.

While the Atta was climbing across the remains of the bridge with his fantastic climbing ability...shoots rang out. On the other side of the "river of slime" were two hoops (mutated rabbits for you non-GWers) shooting with there muskets at the party. Their first fight!

Atta went for cover the best he could and continued to cross the remains of the bridge while the other began shooting a cross the "river".

Of course Helix, who could not shoot to save his life, had fired about 10 balls from his musket before the fight was over and did not hit a thing. Helix was also trying to get as far away as possible from Snapper, because Snapper had to roll for his frenzy every round and the closest target was Helix.

Snapper, attempted to use his crossbow that he had attached to one of his claws and did not hit anything either, realizing he was wasting ammo he began to climb across the bridge. Slowly I might add.

Meanwhile, Le Fume had went etherial and began to "float" of the river of slime.

Eventually, Le Fume charged the hoops attacking one with his club (Louisville slugger) and the Atta attacked the other with his acidic bite. Quickly they dispatached the hoops and their treasure was theirs...

..including the hoops necklesses, one with a head of a smiling bunny rabbit doll and the other with a "golden' looking bunny head silhoutette. (I got this idea from one of the party members, too good not to use!)

Next time the the Unknown Tunnel....if your interested! :D
 

log in or register to remove this ad

Heh heh...I would love to run an Omega World one-shot sometime. I suspect it would be as enjoyable as your game was. I, for one, would love to hear more about your game. keep posting! Maybe it will help be forget the foul, acrid taste of S&S's horrid Gamma World books. ;)
 

The Unknown Tunnel? Oh, man! I gotta hear about this!

Heh.

I'm one of the guys who played in that game (Snapper, that's me), and I gotta say, I had a blast. I've been trying to rope someone into running Omega World for me since it came out in Dungeon/Polyhedron, and it was worth the wait.

As an aside (sorta), one of my favorite parts of the game are the defects. Snapper had pincers as a beneficial mutation (if you call having lobster claws instead of hands a benefit), and could do scads of damage when he hit, but...

His defects were frenzy (10% chance of attacking the nearest character - foe OR friend - each round), and fragile (take double damage from physical attacks). An interesting combination, especially when you add in the fact that he can't use guns.

Anywho, I'm rambling.
 

Cowpie Zombie said:
Maybe it will help be forget the foul, acrid taste of S&S's horrid Gamma World books. ;)

And mutant skunks with THAT name are any better than S&S Gamma World?

Keep that brie for yourself, I liked my Gamma and Omega style worlds more serious personas and plots.
Silliness was never acceptable in GW with me.

edit: Well, silly would be good if booze and pretzels are involved, as a one shot, KNOWING its supposed to be silly and non-serious. But definately not for a campaign! :eek:
 
Last edited:

MrFilthyIke said:
And mutant skunks with THAT name are any better than S&S Gamma World?

Keep that brie for yourself, I liked my Gamma and Omega style worlds more serious personas and plots.
Silliness was never acceptable in GW with me.

edit: Well, silly would be good if booze and pretzels are involved, as a one shot, KNOWING its supposed to be silly and non-serious. But definately not for a campaign! :eek:

As the GM for that game...about the only thing that was not played serious was the skunk characters name. When they were in hand to hand combat with hoops in the tunnel...there was nothing to laugh at! Just asked the few that almost died!
 

MrFilthyIke said:
And mutant skunks with THAT name are any better than S&S Gamma World?

In a word...Yes.

Like it or not wild & wahoo has always been a component of Gamma World. How much that aspect was embraced in various campaigns is another matter. However regardless of how dark & hopeless your gamma world campaign is, when you get down to it, the concept of giant mutant rabbits with plasma weapons IS by it's very nature, silly.
 

Remove ads

Top