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Omega World Question
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<blockquote data-quote="Ketjak" data-source="post: 448005" data-attributes="member: 1083"><p>Christ on a stick, I searched for something like that and it turned up a lot of very one-off hits on "Omega World" so I stopped looking... sorry! And thanks!</p><p></p><p></p><p></p><p>Yeah, but it still doesn't quite answer the question. It answers how to deal with stock mutations and defects, which I got: clickies get all the standards and many clickies will have one or more of the stock mutations and defects...</p><p></p><p>However, do the standard mutations for the race (mutated human, clickie, hairy, scaly) count against the "10 points of mutations" a character gets when the player rolls for random mutations?</p><p></p><p>In other words, do clickies get the 8 standard (exoskeleton, scent ("keen nose"), tremorsense) and then another ten or more points' worth, or do those initial 8 count?</p><p></p><p>If they count, then most clickies (and to a lesser degree hairies and scalies) will be similar to each other, with the variety coming from those final 2 or more points of mutations. (The luckiest clicky is one who gets a 1-point mutation on his first roll, then the max-point mutation (I don't have my Polyhedron here) on his second roll.)</p><p></p><p>If they don't count, then mutated animals - especially clickies - are juggernauts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You see my concern, I hope. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Ketjak</p></blockquote><p></p>
[QUOTE="Ketjak, post: 448005, member: 1083"] Christ on a stick, I searched for something like that and it turned up a lot of very one-off hits on "Omega World" so I stopped looking... sorry! And thanks! Yeah, but it still doesn't quite answer the question. It answers how to deal with stock mutations and defects, which I got: clickies get all the standards and many clickies will have one or more of the stock mutations and defects... However, do the standard mutations for the race (mutated human, clickie, hairy, scaly) count against the "10 points of mutations" a character gets when the player rolls for random mutations? In other words, do clickies get the 8 standard (exoskeleton, scent ("keen nose"), tremorsense) and then another ten or more points' worth, or do those initial 8 count? If they count, then most clickies (and to a lesser degree hairies and scalies) will be similar to each other, with the variety coming from those final 2 or more points of mutations. (The luckiest clicky is one who gets a 1-point mutation on his first roll, then the max-point mutation (I don't have my Polyhedron here) on his second roll.) If they don't count, then mutated animals - especially clickies - are juggernauts. ;) You see my concern, I hope. :) - Ketjak [/QUOTE]
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