Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[OMENRPG] Struggle for Dominance: Ben's PBP Game OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5845531" data-attributes="member: 6677983"><p>Well, I designed OMEN to be fast and to make close enough sense. Not to simulate real ballistics. Were I to simulate real ballistics, then yes I would have a lot more granularity (and thus complexity) within the system. That isn't necessarily a bad thing, but at the table, rolling dice, it usually doesn't matter much. </p><p></p><p>That being said, the real damage of most high-powered rifle bullets is that they scramble up all of the meat from the kinetic shockwave caused by the rifling effect of the bullet spiraling out of the barrel. When a bullet is spinning 3000 rpm, it will definitely make a huge gaping hole. </p><p></p><p>And not just size and shape of the bullet, but the tip design has a huge impact as well. For example, a frangible tip explodes into powder once it hits something. This is devastating inside of a body, but useless against steel or ceramic body armor, as it just snaps apart. </p><p></p><p>On the other hand, a hollow point can spread and rip through lots of organic material, but is also severely weakened by most forms of body armor (especially in a sci-fi universe in which very dense ablative materials are relatively common). </p><p></p><p>And in fact, the ballistics of guns in OMEN is entirely different than that of modern Earth. The bullet's energy is produced by a Kinetic Energy Manipulation core in the back of every gun, and the ammo itself is pretty small and caseless as all of the projectile energy is launched from within the gun rather than using powder and chemicals. </p><p></p><p>I'm not unfamiliar with gun design or ballistics, but when it broke down to it, saying a sniper was +6, an assault rifle was +5, a pistol was +4, and a sword was +3, it simplified and expedited game play. In the end, the character's modifier is much much more important than the weapon being used.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5845531, member: 6677983"] Well, I designed OMEN to be fast and to make close enough sense. Not to simulate real ballistics. Were I to simulate real ballistics, then yes I would have a lot more granularity (and thus complexity) within the system. That isn't necessarily a bad thing, but at the table, rolling dice, it usually doesn't matter much. That being said, the real damage of most high-powered rifle bullets is that they scramble up all of the meat from the kinetic shockwave caused by the rifling effect of the bullet spiraling out of the barrel. When a bullet is spinning 3000 rpm, it will definitely make a huge gaping hole. And not just size and shape of the bullet, but the tip design has a huge impact as well. For example, a frangible tip explodes into powder once it hits something. This is devastating inside of a body, but useless against steel or ceramic body armor, as it just snaps apart. On the other hand, a hollow point can spread and rip through lots of organic material, but is also severely weakened by most forms of body armor (especially in a sci-fi universe in which very dense ablative materials are relatively common). And in fact, the ballistics of guns in OMEN is entirely different than that of modern Earth. The bullet's energy is produced by a Kinetic Energy Manipulation core in the back of every gun, and the ammo itself is pretty small and caseless as all of the projectile energy is launched from within the gun rather than using powder and chemicals. I'm not unfamiliar with gun design or ballistics, but when it broke down to it, saying a sniper was +6, an assault rifle was +5, a pistol was +4, and a sword was +3, it simplified and expedited game play. In the end, the character's modifier is much much more important than the weapon being used. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OMENRPG] Struggle for Dominance: Ben's PBP Game OOC
Top