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<blockquote data-quote="Aloïsius" data-source="post: 3718633" data-attributes="member: 1191"><p>Huh ? No scrying ? Seriously ? No cackling wizards spying the heroes with a cristal ball while his minions are setting the ambush ?</p><p></p><p>No teleportation ? No such thing as the marvelous sight of an unknow world after just a few step under a strange portal ?</p><p></p><p>No etherealness ? Come one ! I want my hippie/new age trip when the shaman pas between the worlds to explore his surrounding.</p><p></p><p>Game breaking spells should not die. They should be modified so that they can be managed by the DM. Make them difficult to cast, make the wizard pay a price to use them, make them dangerous (magic is supposed to be dangerous, yet, in D&D it never goes "poof") but do not remove them. It would be a huge loss.</p><p></p><p></p><p>Hum, I'm not sure they don't find another way. My guess is that there will be far less spells to cast than before. Maybe even 1 per level (thus a 7th level wizard will have one 7th level spell, one 6th, one 5th...) plus his "always on" various magic ability. I can be wrong, however. In fact, I'm certainly wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3718633, member: 1191"] Huh ? No scrying ? Seriously ? No cackling wizards spying the heroes with a cristal ball while his minions are setting the ambush ? No teleportation ? No such thing as the marvelous sight of an unknow world after just a few step under a strange portal ? No etherealness ? Come one ! I want my hippie/new age trip when the shaman pas between the worlds to explore his surrounding. Game breaking spells should not die. They should be modified so that they can be managed by the DM. Make them difficult to cast, make the wizard pay a price to use them, make them dangerous (magic is supposed to be dangerous, yet, in D&D it never goes "poof") but do not remove them. It would be a huge loss. Hum, I'm not sure they don't find another way. My guess is that there will be far less spells to cast than before. Maybe even 1 per level (thus a 7th level wizard will have one 7th level spell, one 6th, one 5th...) plus his "always on" various magic ability. I can be wrong, however. In fact, I'm certainly wrong :p [/QUOTE]
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