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<blockquote data-quote="Banshee16" data-source="post: 3723620" data-attributes="member: 7883"><p>I've been thinking...what if the XPH, with spell points, and more importantly, the idea of scaling powers or whatever, was a test for how magic would eventually work in 4E?</p><p></p><p>What if a wizard has a fireball spell, and if he casts it as a lvl 3 spell, it causes Xd6 damage. If he casts it as a lvl 10 spell, it causes Yd6 damage. And if he casts it as one of his rare lvl 25 spells, it causes Zd6 damage?</p><p></p><p>At this point it's no longer character level related. Instead, it's spell level related....and by the sounds of it, I'm wondering if spell levels are associated to character levels, but are a flexible scale....ie. a lvl 10 wizard can cast up to lvl 10 spells, a lvl 20 wizard can cast lvl 20 spells, etc. Spells could be independent of level until you either memorize (if that's in there) or cast them, at which point you select which level to use. So one wizard might memorize his fireball as a lvl 7 spell, and another memorizes it as lvl 4, but then memorizes a lvl 7 polymorph using that same "slot", or whatever?</p><p></p><p>This kind of model could work for scaling spells like Summon Monster, and could even solve the Polymorph problem. A level 3 Polymorph might only allow you to turn into small and medium animals, whereas a lvl 25 polymorph lets you turn into a gargantuan red dragon.</p><p></p><p>Just thinking..</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3723620, member: 7883"] I've been thinking...what if the XPH, with spell points, and more importantly, the idea of scaling powers or whatever, was a test for how magic would eventually work in 4E? What if a wizard has a fireball spell, and if he casts it as a lvl 3 spell, it causes Xd6 damage. If he casts it as a lvl 10 spell, it causes Yd6 damage. And if he casts it as one of his rare lvl 25 spells, it causes Zd6 damage? At this point it's no longer character level related. Instead, it's spell level related....and by the sounds of it, I'm wondering if spell levels are associated to character levels, but are a flexible scale....ie. a lvl 10 wizard can cast up to lvl 10 spells, a lvl 20 wizard can cast lvl 20 spells, etc. Spells could be independent of level until you either memorize (if that's in there) or cast them, at which point you select which level to use. So one wizard might memorize his fireball as a lvl 7 spell, and another memorizes it as lvl 4, but then memorizes a lvl 7 polymorph using that same "slot", or whatever? This kind of model could work for scaling spells like Summon Monster, and could even solve the Polymorph problem. A level 3 Polymorph might only allow you to turn into small and medium animals, whereas a lvl 25 polymorph lets you turn into a gargantuan red dragon. Just thinking.. Banshee [/QUOTE]
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