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<blockquote data-quote="BartD" data-source="post: 3768973" data-attributes="member: 53786"><p>Yes, I think this is very likely. It's a very clean way to do it and it is somewhat similar to how it's done in Bo9S (maneuvers are per encounter, stances are kind of at-will).</p><p></p><p>Off the wall: Would it work to simply let all spells come from one list but work at different caster-levels depending on whether thay are readied as at-will, per encounter or per day?</p><p></p><p>Another (unlikely) possibility is that each spell has a "refresh" for how long you have to rest before the spell can be used again (or altered). It could be something like immediately, 5 minutes and overnight. Then you can choose whether you want to pack many at-will spells or rely on big per-day spells. The last option is why I think this flexibility is unlikely. However, it is still possible that the same basic effect (e.g. fire blast) simply has different magnitudes depending on whether it is readied as an at-will spell or whatever. Yes, it would certainly be preferable to avoid redundant spells. However, at least to me that also implies that the wizard should have relatively fewer spells available since he will never "waste" a known spell because it has become redundant.</p><p></p><p>Anyway, what about spells with "lesser" effects, will they become better at higher levels, e.g. will the "manipulate object" spell be like mage hand at level 1, levitate at level 3 and telekinesis at level 9? The problem with extending spell effects like that would be in making spell descriptions much longer and more difficult. So to keep it simple, I think such effects will remain seperate spells.</p></blockquote><p></p>
[QUOTE="BartD, post: 3768973, member: 53786"] Yes, I think this is very likely. It's a very clean way to do it and it is somewhat similar to how it's done in Bo9S (maneuvers are per encounter, stances are kind of at-will). Off the wall: Would it work to simply let all spells come from one list but work at different caster-levels depending on whether thay are readied as at-will, per encounter or per day? Another (unlikely) possibility is that each spell has a "refresh" for how long you have to rest before the spell can be used again (or altered). It could be something like immediately, 5 minutes and overnight. Then you can choose whether you want to pack many at-will spells or rely on big per-day spells. The last option is why I think this flexibility is unlikely. However, it is still possible that the same basic effect (e.g. fire blast) simply has different magnitudes depending on whether it is readied as an at-will spell or whatever. Yes, it would certainly be preferable to avoid redundant spells. However, at least to me that also implies that the wizard should have relatively fewer spells available since he will never "waste" a known spell because it has become redundant. Anyway, what about spells with "lesser" effects, will they become better at higher levels, e.g. will the "manipulate object" spell be like mage hand at level 1, levitate at level 3 and telekinesis at level 9? The problem with extending spell effects like that would be in making spell descriptions much longer and more difficult. So to keep it simple, I think such effects will remain seperate spells. [/QUOTE]
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