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<blockquote data-quote="Brother MacLaren" data-source="post: 3936444" data-attributes="member: 15999"><p>I think you're right, but what fraction of <strong>actual </strong> campaign time, among all the 3.5 campaigns that have been played, includes Scry-Buff-Teleport as a routine tactic? I'd guess less than 10%. It has been used in ONE 3.5 gaming session that I've been involved in (out of 70 sessions that I played and 45 sessions that I DM'ed). I think it's a hypothetical tactic that doesn't see all that much play in actual gaming.</p><p></p><p>Here's my take on it:</p><p>1) Most gaming occurs below level 9. Let's say 70% of the gaming, leaving 30% where SBT is even possible. </p><p>2) Where SBT is possible many groups don't use it. Let's say 50% avoid it, leaving 15% of all campaign time to see it as even a potential tactic.</p><p>3) Even when it is a potential tactic, there are times when it's just not possible. This likely pushes the actual occurence below 10%.</p><p></p><p>Why isn't it that common in actual play?</p><p>1) The party composition doesn't allow it. The game in which I'm a player went without a primary arcane caster until level 12, and when she showed up, she was an arcane trickster sorceress with LA+1. In the game that I ran, the wizard was also an arcane trickster, with conjuration as a forbidden school.</p><p>2) The DM doesn't allow it. Shortly after our one-shot level-13 PCs used SBT to free the regular PCs from captivity, the DM removed all Teleport magic from the world.</p><p>3) The players feel it is a cheap tactic that will just annoy the DM.</p><p>4) Defenses are not too hard to put up (e.g. Mordenkainen's Private Sanctum, Forbiddance).</p><p></p><p>And, if they DO use it frequently, the DM eventually gets annoyed and frustrated, and either takes steps to prevent it or ends the campaign sooner rather than later.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3936444, member: 15999"] I think you're right, but what fraction of [B]actual [/B] campaign time, among all the 3.5 campaigns that have been played, includes Scry-Buff-Teleport as a routine tactic? I'd guess less than 10%. It has been used in ONE 3.5 gaming session that I've been involved in (out of 70 sessions that I played and 45 sessions that I DM'ed). I think it's a hypothetical tactic that doesn't see all that much play in actual gaming. Here's my take on it: 1) Most gaming occurs below level 9. Let's say 70% of the gaming, leaving 30% where SBT is even possible. 2) Where SBT is possible many groups don't use it. Let's say 50% avoid it, leaving 15% of all campaign time to see it as even a potential tactic. 3) Even when it is a potential tactic, there are times when it's just not possible. This likely pushes the actual occurence below 10%. Why isn't it that common in actual play? 1) The party composition doesn't allow it. The game in which I'm a player went without a primary arcane caster until level 12, and when she showed up, she was an arcane trickster sorceress with LA+1. In the game that I ran, the wizard was also an arcane trickster, with conjuration as a forbidden school. 2) The DM doesn't allow it. Shortly after our one-shot level-13 PCs used SBT to free the regular PCs from captivity, the DM removed all Teleport magic from the world. 3) The players feel it is a cheap tactic that will just annoy the DM. 4) Defenses are not too hard to put up (e.g. Mordenkainen's Private Sanctum, Forbiddance). And, if they DO use it frequently, the DM eventually gets annoyed and frustrated, and either takes steps to prevent it or ends the campaign sooner rather than later. [/QUOTE]
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