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OMG: The Core Cleric
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3943434" data-attributes="member: 9952"><p>But what happens when:</p><p></p><p>1) The fighter gets caught alone? </p><p>2) The party is attacked with little warning? </p><p>3) A character gets struck by a (greater) dispel magic? </p><p>Your approach seems to undervalue the danger of the above situations. </p><p></p><p>We do do what you advocate, especially so when our characters were around level 8 (our wealth was too little to permanently replicate our buffs). However, the value of permanent magic really shows when these 'on the back foot' situations occur.</p><p></p><p>As an aside, the time argument against buffing yourself applies to the approach of buffing the party.</p><p></p><p>Regardless to the above, the real power-ups the combat cleric gets are personal spells. You can not easily share them. </p><p></p><p>These spells give: reach, fighter BAB & iterative attacks, stackable +10 strength, DR, 2 x CL in hps, size based grapple/sunder/bull rush resistance, easily stackable luck bonus, and a few other bits and pieces. In short, if you want to be cleric-warrior, you can. The quicken feat is especially useful to facilitate this build at around level 12, although I agree there is an argument for level 9.</p><p></p><p></p><p>I wouldn't call that being a jerk. I do see it as challenging an archetype of the cleric being a benevolent, and self sacrificing party member. Given the range of alignments and faiths open to the cleric class, and a small collection of highly impressive personal buff spells, I think 3rd edition is quite supportive of this play style.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3943434, member: 9952"] But what happens when: 1) The fighter gets caught alone? 2) The party is attacked with little warning? 3) A character gets struck by a (greater) dispel magic? Your approach seems to undervalue the danger of the above situations. We do do what you advocate, especially so when our characters were around level 8 (our wealth was too little to permanently replicate our buffs). However, the value of permanent magic really shows when these 'on the back foot' situations occur. As an aside, the time argument against buffing yourself applies to the approach of buffing the party. Regardless to the above, the real power-ups the combat cleric gets are personal spells. You can not easily share them. These spells give: reach, fighter BAB & iterative attacks, stackable +10 strength, DR, 2 x CL in hps, size based grapple/sunder/bull rush resistance, easily stackable luck bonus, and a few other bits and pieces. In short, if you want to be cleric-warrior, you can. The quicken feat is especially useful to facilitate this build at around level 12, although I agree there is an argument for level 9. I wouldn't call that being a jerk. I do see it as challenging an archetype of the cleric being a benevolent, and self sacrificing party member. Given the range of alignments and faiths open to the cleric class, and a small collection of highly impressive personal buff spells, I think 3rd edition is quite supportive of this play style. [/QUOTE]
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