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OMG! The PCs are murderers! Sinister Secret of Saltmarsh
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<blockquote data-quote="Oryan77" data-source="post: 5017404" data-attributes="member: 18701"><p>Hmm, maybe it isn't common like I thought. I've just seen so many different players in different campaigns I've been in do it that I thought it was common for a player to think of it as a game instead of as a "real" situation. Ya know, players get so used to just killing people all the time that "killing" becomes the first reaction since it <strong>is</strong> a game. I don't do that myself, but I've seen a lot of players turn a bar brawl into a murder seen, or kill NPCs for looking at them wrong (or mouthing off).</p><p></p><p>I saw a good cleric PC lethally attack and kill 2 city guards just because they thought he "murdered" the dead guy the PC just killed (the guy tried to rob the PC and he killed him). The guards told the PC if he pays them to overlook the situation, they won't arrest him. Instead, the PC drew his weapon, and the guards tried to grapple him (for an arrest), they failed, and the cleric used his magic to kill them both in 1 round.</p><p></p><p>I've seen players do this stuff all the time. The difficult part is you either piss a player off with an alignment change "punishment" and then they cause you grief, or you let them do it but try to turn it into an adventure where he's wanted for his crimes (and hope he realizes his mistake & stops doing that). </p><p></p><p>With the last example, I setup a whole scenario where he was now a wanted man in the city. But that player was a problem player and I stopped inviting him to the game for other reasons before I was able to play out the fugitive scenario.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5017404, member: 18701"] Hmm, maybe it isn't common like I thought. I've just seen so many different players in different campaigns I've been in do it that I thought it was common for a player to think of it as a game instead of as a "real" situation. Ya know, players get so used to just killing people all the time that "killing" becomes the first reaction since it [b]is[/b] a game. I don't do that myself, but I've seen a lot of players turn a bar brawl into a murder seen, or kill NPCs for looking at them wrong (or mouthing off). I saw a good cleric PC lethally attack and kill 2 city guards just because they thought he "murdered" the dead guy the PC just killed (the guy tried to rob the PC and he killed him). The guards told the PC if he pays them to overlook the situation, they won't arrest him. Instead, the PC drew his weapon, and the guards tried to grapple him (for an arrest), they failed, and the cleric used his magic to kill them both in 1 round. I've seen players do this stuff all the time. The difficult part is you either piss a player off with an alignment change "punishment" and then they cause you grief, or you let them do it but try to turn it into an adventure where he's wanted for his crimes (and hope he realizes his mistake & stops doing that). With the last example, I setup a whole scenario where he was now a wanted man in the city. But that player was a problem player and I stopped inviting him to the game for other reasons before I was able to play out the fugitive scenario. [/QUOTE]
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OMG! The PCs are murderers! Sinister Secret of Saltmarsh
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