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OMG! The PCs are murderers! Sinister Secret of Saltmarsh
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<blockquote data-quote="Merkuri" data-source="post: 5020417" data-attributes="member: 41321"><p>This thread reminds me of a time in our Eberron campaign when I was playing a knight with a less than moral background aspiring to be a paladin because she was "cursed" by the Silver Flame into feeling physically ill when she committed (or even considered committing, in some cases) an evil act until she had redeemed herself (an act left purposefully vague). So even though her alignment on paper was Lawful Neutral she committed good acts not because she felt like they were deserved, or that it was the right thing to do, but because she was trying to find the act that would finally break her curse so she didn't vomit at the idea of stowing away on a lightning rail.</p><p></p><p>The party were members of the King's Blades (an arm of the Citadel) in Breland, and I always envisioned the Blades as an arm of the CIA or FBI. Eberron struck me as being a relatively modern setting in terms of feel, and Breland clearly seemed to be based on the real-world USA, so I equipped my character with a few sets of manacles and prepared to play an enforcer of law.</p><p></p><p>Early in the campaign we were traveling in a rural area and managed to subdue several bandits who had been trying to kill us. This was more accidental than intentional - the fight happened on moving carriages and horses with the PCs leaning out of carriage doors or standing on carriage roofs, and we managed to quickly take the bandits out of the fight with a few well-placed Grease spells at the horses' feet. The DM ruled that this knocked the bandits off of their horses and disoriented them long enough that we could round them up, alive.</p><p></p><p>I insisted on manacling or tying up (when I ran out of manacles) the bandits and bringing them into the nearest city or town to face justice, while another PC said we should just hang them as bandits right here in the middle of the woods. At this point we broke into a long out-of-character discussion about the rights of a Blade, and whether they were allowed to be judge, jury, and executioner or if Breland was more "modern" than that and allowed bandits a trial. </p><p></p><p>I honestly forgot what we had decided, but it was an interesting discussion. I think in a more traditional fantasy/medieval setting I would have been fine with a hanging, but we were an arm of the law in a setting that has been compared to the real-world 1920s or the cold war, and hanging somebody in a tree felt like something a CIA-analogue just shouldn't do (at least, not to a character who was reluctantly aspiring to be good).</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5020417, member: 41321"] This thread reminds me of a time in our Eberron campaign when I was playing a knight with a less than moral background aspiring to be a paladin because she was "cursed" by the Silver Flame into feeling physically ill when she committed (or even considered committing, in some cases) an evil act until she had redeemed herself (an act left purposefully vague). So even though her alignment on paper was Lawful Neutral she committed good acts not because she felt like they were deserved, or that it was the right thing to do, but because she was trying to find the act that would finally break her curse so she didn't vomit at the idea of stowing away on a lightning rail. The party were members of the King's Blades (an arm of the Citadel) in Breland, and I always envisioned the Blades as an arm of the CIA or FBI. Eberron struck me as being a relatively modern setting in terms of feel, and Breland clearly seemed to be based on the real-world USA, so I equipped my character with a few sets of manacles and prepared to play an enforcer of law. Early in the campaign we were traveling in a rural area and managed to subdue several bandits who had been trying to kill us. This was more accidental than intentional - the fight happened on moving carriages and horses with the PCs leaning out of carriage doors or standing on carriage roofs, and we managed to quickly take the bandits out of the fight with a few well-placed Grease spells at the horses' feet. The DM ruled that this knocked the bandits off of their horses and disoriented them long enough that we could round them up, alive. I insisted on manacling or tying up (when I ran out of manacles) the bandits and bringing them into the nearest city or town to face justice, while another PC said we should just hang them as bandits right here in the middle of the woods. At this point we broke into a long out-of-character discussion about the rights of a Blade, and whether they were allowed to be judge, jury, and executioner or if Breland was more "modern" than that and allowed bandits a trial. I honestly forgot what we had decided, but it was an interesting discussion. I think in a more traditional fantasy/medieval setting I would have been fine with a hanging, but we were an arm of the law in a setting that has been compared to the real-world 1920s or the cold war, and hanging somebody in a tree felt like something a CIA-analogue just shouldn't do (at least, not to a character who was reluctantly aspiring to be good). [/QUOTE]
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