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OMG! The PCs are murderers! Sinister Secret of Saltmarsh
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<blockquote data-quote="Rel" data-source="post: 5021721" data-attributes="member: 99"><p>I've cultivated my reputation as a "Rat Bastard" well enough that my players understand that actions have consequences in my games. PC's do not enjoy some sort of "plot immunity". If they back themselves into a corner of "surrender or die" like you proposed, well then they have all of their options before them.</p><p></p><p>That's not to say that I'm a jerk to them or that I'm trying to punish them. These are lifelong friends of mine (and I'm married to one of them too). When I play hardball with their characters it serves to make the world seem more "real" in the sense that action (or inaction) produces a result. If a reasonable interpretation of such actions is that a PC will be viewed as a monstrous murderer by a given community then the players know that I'll follow through on whatever consequences those actions entail.</p><p></p><p>Consistantly running games this way for 25 or so years now has made my games ones where the battles are hard won but victory tastes very very sweet.</p></blockquote><p></p>
[QUOTE="Rel, post: 5021721, member: 99"] I've cultivated my reputation as a "Rat Bastard" well enough that my players understand that actions have consequences in my games. PC's do not enjoy some sort of "plot immunity". If they back themselves into a corner of "surrender or die" like you proposed, well then they have all of their options before them. That's not to say that I'm a jerk to them or that I'm trying to punish them. These are lifelong friends of mine (and I'm married to one of them too). When I play hardball with their characters it serves to make the world seem more "real" in the sense that action (or inaction) produces a result. If a reasonable interpretation of such actions is that a PC will be viewed as a monstrous murderer by a given community then the players know that I'll follow through on whatever consequences those actions entail. Consistantly running games this way for 25 or so years now has made my games ones where the battles are hard won but victory tastes very very sweet. [/QUOTE]
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OMG! The PCs are murderers! Sinister Secret of Saltmarsh
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