Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OMG... you aren't *HUMAN*!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5410192" data-attributes="member: 3820"><p>I kind of let my players' choices determine just how humanocentric any given slice of a setting tends to be. If they mostly choose humans, then I won't include too many non-human NPCs locally. If half the group is some variant of elf, then there needs to be a local elven population to account for that, and maybe that'll provide some interesting adventure hooks with the two cultures intermingling. I assume that if a player picks a given race, they're interested in exploring what it means to be that race in particular, so it'll be more interesting for them to interact with more of their own kind from time to time than simply to explore them up against humanity. </p><p></p><p>A surprising number of races are already variants of human, or easily reskinned as such; half-orcs, tieflings, shifters, goliaths (as "giant-blooded"), devas (as "aasimar"), half-elves, shadar-kai (as a shadow variant of tiefling), kalashtar, even changelings, and probably even highly reskinned dragonborn or githzerai... all these races can be unusual children born to a human parent, raised among humans, and identifying with a human culture (if somewhat on the outside). In a way, that reinforces the widespread and versatile nature of humanity even when the "human" stat block isn't being used.</p><p></p><p>That said, I always talk with players beforehand; they vote on what sort of game they'd like to play, even. If the game they want seems like it would be most fun with humans, I get groups like tonight's, which is three humans and one half-elf. (And accordingly, the nation they're playing in is massaged to be fairly dominantly human.) If we're picking something deliberately bizarre and exotic, I might get more the "one out of 4 PCs is human by the rules, but three out of four refer to themselves as human." And in that case, the city is decidedly more... mixed in nature.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5410192, member: 3820"] I kind of let my players' choices determine just how humanocentric any given slice of a setting tends to be. If they mostly choose humans, then I won't include too many non-human NPCs locally. If half the group is some variant of elf, then there needs to be a local elven population to account for that, and maybe that'll provide some interesting adventure hooks with the two cultures intermingling. I assume that if a player picks a given race, they're interested in exploring what it means to be that race in particular, so it'll be more interesting for them to interact with more of their own kind from time to time than simply to explore them up against humanity. A surprising number of races are already variants of human, or easily reskinned as such; half-orcs, tieflings, shifters, goliaths (as "giant-blooded"), devas (as "aasimar"), half-elves, shadar-kai (as a shadow variant of tiefling), kalashtar, even changelings, and probably even highly reskinned dragonborn or githzerai... all these races can be unusual children born to a human parent, raised among humans, and identifying with a human culture (if somewhat on the outside). In a way, that reinforces the widespread and versatile nature of humanity even when the "human" stat block isn't being used. That said, I always talk with players beforehand; they vote on what sort of game they'd like to play, even. If the game they want seems like it would be most fun with humans, I get groups like tonight's, which is three humans and one half-elf. (And accordingly, the nation they're playing in is massaged to be fairly dominantly human.) If we're picking something deliberately bizarre and exotic, I might get more the "one out of 4 PCs is human by the rules, but three out of four refer to themselves as human." And in that case, the city is decidedly more... mixed in nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OMG... you aren't *HUMAN*!!!
Top