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OMG... you aren't *HUMAN*!!!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5410260" data-attributes="member: 82106"><p>Yeah, I can't remember a game in all the years I've DMed where the players were mostly human. OTOH there were always one or two humans. When it comes to the mostly very nearly human races I never felt like it was that big a deal. The basic setting concept of D&D was always that other races were fairly common and reasonably well accepted. </p><p></p><p>Dwarves, elves, half-elves, halflings, half-orcs, all are at most slightly unusual but not anything that most people have never seen. Not too many parties will tend to be entirely outside of that group of races, or even largely outside it. Races like tiefling, eladrin, deva, goliath, and gnome may elicit some slight comment, but are still going to be understood by most inhabitants as basically ordinary folk. The more 'monstrous' races may earn a stare or two or even have some problem if it contributes to the story, but that's it.</p><p></p><p>I can see a DM wanting to create a setting with specific flavor that is oriented around playing mostly human adventurers. I would just discuss it with the players and see if that is what they want before developing something like that for them. Seems perfectly reasonable if it adds to the fun.</p><p></p><p>As someone said earlier in the thread, people play D&D to get out of their own skin a bit and do things and BE things they can't be in real life. It makes sense that non-humans are popular PCs. I don't think that has to be corrected. 3.x did OK with the whole thing, but OTOH it could feel like you were being punished a little bit for wanting to let your imagination loose.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5410260, member: 82106"] Yeah, I can't remember a game in all the years I've DMed where the players were mostly human. OTOH there were always one or two humans. When it comes to the mostly very nearly human races I never felt like it was that big a deal. The basic setting concept of D&D was always that other races were fairly common and reasonably well accepted. Dwarves, elves, half-elves, halflings, half-orcs, all are at most slightly unusual but not anything that most people have never seen. Not too many parties will tend to be entirely outside of that group of races, or even largely outside it. Races like tiefling, eladrin, deva, goliath, and gnome may elicit some slight comment, but are still going to be understood by most inhabitants as basically ordinary folk. The more 'monstrous' races may earn a stare or two or even have some problem if it contributes to the story, but that's it. I can see a DM wanting to create a setting with specific flavor that is oriented around playing mostly human adventurers. I would just discuss it with the players and see if that is what they want before developing something like that for them. Seems perfectly reasonable if it adds to the fun. As someone said earlier in the thread, people play D&D to get out of their own skin a bit and do things and BE things they can't be in real life. It makes sense that non-humans are popular PCs. I don't think that has to be corrected. 3.x did OK with the whole thing, but OTOH it could feel like you were being punished a little bit for wanting to let your imagination loose. [/QUOTE]
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