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Omniscience and Impotence in RPG Legal Systems
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<blockquote data-quote="adwyn" data-source="post: 1805937" data-attributes="member: 14083"><p>You're right, this is a tough subject that is usually glossed over for reasons of gameplay. Any legal system used must conform to the needs of the game. Some of the things I've found to work in the past for punishments include;</p><p></p><p>Fines Historical legal codes are great, many go so far as to allocate fines for damage to different parts of the body. Finger 1 penny, hand 7 pennies, and so on. </p><p></p><p>Private Revenge In several historical societies courts simply granted the aggrieved party the right to go after the law breaker without repercussions. Poorer or weaker parties might have to seek out professional help.</p><p></p><p>Collective Guilt PC's are slower to get the message here, but in some cases any damages inflicted are repaid (by force if necessary) from others of the same village/race/clan. It is assumed that the criminals own people will then deal with him. </p><p></p><p>Magic/Curses I once ran an Al-Qudim game where one city relied entirely on the curses of the Hakima. Do something wrong and the victim or his family would go to one of the wise women and have you cursed, usually a hefty penalty to one stat. Wouldn't be lifted until reperations were made.</p></blockquote><p></p>
[QUOTE="adwyn, post: 1805937, member: 14083"] You're right, this is a tough subject that is usually glossed over for reasons of gameplay. Any legal system used must conform to the needs of the game. Some of the things I've found to work in the past for punishments include; Fines Historical legal codes are great, many go so far as to allocate fines for damage to different parts of the body. Finger 1 penny, hand 7 pennies, and so on. Private Revenge In several historical societies courts simply granted the aggrieved party the right to go after the law breaker without repercussions. Poorer or weaker parties might have to seek out professional help. Collective Guilt PC's are slower to get the message here, but in some cases any damages inflicted are repaid (by force if necessary) from others of the same village/race/clan. It is assumed that the criminals own people will then deal with him. Magic/Curses I once ran an Al-Qudim game where one city relied entirely on the curses of the Hakima. Do something wrong and the victim or his family would go to one of the wise women and have you cursed, usually a hefty penalty to one stat. Wouldn't be lifted until reperations were made. [/QUOTE]
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