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General Tabletop Discussion
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Omniscience and Impotence in RPG Legal Systems
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<blockquote data-quote="apoptosis" data-source="post: 1808268" data-attributes="member: 3226"><p>I think Legality and crimes in a fanatasy world is very interesting and though many times breaks down. </p><p></p><p>What u end up seeing often in books and modules etc. Is that with all the magic running around they try and create a modern legal type system that exists independent of magic (no divinations etc.).</p><p></p><p>I can see why they might want to model things this way (so the story can be more of a classic Legal case in a fantasty world). </p><p></p><p>But i think it tends to break down in versimilitude.</p><p></p><p>1. I think most legal systems (assuming magic is prevalent as in DnD genre) would have to adopt magic into the legal system. WHile the point made earlier that it is non-transferable is valid, the other poster who mentioned that they would be like a witness is also valid. Casters would have to be trusted to some level or spells developed that allowed for only truth telling or divinations that included additional people as 'viewers'. This adoption would occur because of simple efficiency. Magic can get at answers better than not using magic</p><p></p><p>2. The other BIG problem if magic was not used in the legal system, is that if magic is used to commit a crime, witnesses and other evidence could easily become pointless. Illusions, shapechange, alter self etc. MEans that whoever u saw commit a crime could easily not be that person. Magic would have to be developed to counter this (or many people escape the system, i guess would be the other choice).</p><p></p><p>THis subject probably has a lot of argumentation to it both ways. But is very interesting in how it is handled. Havent actually figured it out for my games (specifically Rolemaster right now cuz that is what i am Gming) but interested in others ideas for this.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 1808268, member: 3226"] I think Legality and crimes in a fanatasy world is very interesting and though many times breaks down. What u end up seeing often in books and modules etc. Is that with all the magic running around they try and create a modern legal type system that exists independent of magic (no divinations etc.). I can see why they might want to model things this way (so the story can be more of a classic Legal case in a fantasty world). But i think it tends to break down in versimilitude. 1. I think most legal systems (assuming magic is prevalent as in DnD genre) would have to adopt magic into the legal system. WHile the point made earlier that it is non-transferable is valid, the other poster who mentioned that they would be like a witness is also valid. Casters would have to be trusted to some level or spells developed that allowed for only truth telling or divinations that included additional people as 'viewers'. This adoption would occur because of simple efficiency. Magic can get at answers better than not using magic 2. The other BIG problem if magic was not used in the legal system, is that if magic is used to commit a crime, witnesses and other evidence could easily become pointless. Illusions, shapechange, alter self etc. MEans that whoever u saw commit a crime could easily not be that person. Magic would have to be developed to counter this (or many people escape the system, i guess would be the other choice). THis subject probably has a lot of argumentation to it both ways. But is very interesting in how it is handled. Havent actually figured it out for my games (specifically Rolemaster right now cuz that is what i am Gming) but interested in others ideas for this. [/QUOTE]
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