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<blockquote data-quote="Whimsical" data-source="post: 1808933" data-attributes="member: 3976"><p>Just would like to give my endorsement for <a href="http://www.atlas-games.com/product_tables/AG3223.html" target="_blank">Crime & Punishment</a>, which was written by Keith Baker, the creator of Eberron. It covers just about every question given on this thread so far.</p><p></p><p>Some other thoughts...</p><p></p><p>The weregild for murder is easy to figure...its at least the price of a <em>Raise Dead</em> or <em>Ressurrection</em> spell. Murder is a different thing in D&D than it is in our world. It's like placing someone in a continuous coma who then can be revived by a spell.</p><p></p><p>Even in a D&D world where magic is prevalent having NPC spellcasters administer punishments or diviniations is expensive. Using the price of NPC spellcastings listed in the Player's Handbook put the price out of reach for the typical citizen or even the typical town. But a world with a god of justice could have his clergy and followers working on bringing justice to all of the wronged and they may offer their services for free or a for a regular government salary. If they work for free, they may demand that the people that they helped will help them deal with other injustices, such as The Shadow did in the movie of the same name. So, if the PCs failed to clear their own name, the justice church can save the day for them, but then demand that they help them bring justice in a matter which they haven't been able to do themselves.</p><p></p><p>Other ideas for punishments: <em>Baneful Polymorph</em> is like a death sentance but without the execution. So would a <em>Feeblemind</em>. This is an option for societies who don't want to kill the guilty. There could be a permanent compultion spell available that would compel the guilty to never do that kind of crime again and to do the restitutional remedy that the judge assigned him. The book & movie <em>A Clockwork Orange</em> deals with this possibility. A higher level spell could transform the guilty's mind to a new alignment. There also was an episode of <em>Star Trek: Deep Space 9</em> where Miles O'Brian was charged guilty of a crime and was sentanced to be mentally modified so that he has the experience of spending many years in prison added to his mind. There could be a D&D spell created that does that also. How about a spell that makes the guilty ethereal or incorporeal for a lengthy period of time?</p><p></p><p>But in your typical D&D game world magical justice costs and it will probably cost you, whether you are the plaintif or defendant. You will have to pay for spellcasters to precide over your case. The more money you pay, the more powerful the spells that can be used in your case.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 1808933, member: 3976"] Just would like to give my endorsement for [url=http://www.atlas-games.com/product_tables/AG3223.html]Crime & Punishment[/url], which was written by Keith Baker, the creator of Eberron. It covers just about every question given on this thread so far. Some other thoughts... The weregild for murder is easy to figure...its at least the price of a [i]Raise Dead[/i] or [i]Ressurrection[/i] spell. Murder is a different thing in D&D than it is in our world. It's like placing someone in a continuous coma who then can be revived by a spell. Even in a D&D world where magic is prevalent having NPC spellcasters administer punishments or diviniations is expensive. Using the price of NPC spellcastings listed in the Player's Handbook put the price out of reach for the typical citizen or even the typical town. But a world with a god of justice could have his clergy and followers working on bringing justice to all of the wronged and they may offer their services for free or a for a regular government salary. If they work for free, they may demand that the people that they helped will help them deal with other injustices, such as The Shadow did in the movie of the same name. So, if the PCs failed to clear their own name, the justice church can save the day for them, but then demand that they help them bring justice in a matter which they haven't been able to do themselves. Other ideas for punishments: [i]Baneful Polymorph[/i] is like a death sentance but without the execution. So would a [i]Feeblemind[/i]. This is an option for societies who don't want to kill the guilty. There could be a permanent compultion spell available that would compel the guilty to never do that kind of crime again and to do the restitutional remedy that the judge assigned him. The book & movie [i]A Clockwork Orange[/i] deals with this possibility. A higher level spell could transform the guilty's mind to a new alignment. There also was an episode of [i]Star Trek: Deep Space 9[/i] where Miles O'Brian was charged guilty of a crime and was sentanced to be mentally modified so that he has the experience of spending many years in prison added to his mind. There could be a D&D spell created that does that also. How about a spell that makes the guilty ethereal or incorporeal for a lengthy period of time? But in your typical D&D game world magical justice costs and it will probably cost you, whether you are the plaintif or defendant. You will have to pay for spellcasters to precide over your case. The more money you pay, the more powerful the spells that can be used in your case. [/QUOTE]
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