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General Tabletop Discussion
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On 5E Skills (aka How Game System Affects Immersion)
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<blockquote data-quote="dkyle" data-source="post: 5898530" data-attributes="member: 70707"><p>Actually, my response is: that happens quite frequently at my table, in most RPGs we play (which actually does not include DnD currently), and I don't really mind. If it's a straightforward use of intimidation, in a circumstance where it obviously applies, I don't really need to hear a flowery description of what you're doing. If you just want to tell what what approach your character has decided to use, and roll the dice, that's fine by me.</p><p></p><p>If you tell me that you are going to use "Strength to Intimidate", in, say, 4E, I'd ask "how?", since that's not a standard usage of the rules. If you say "I crush a mug to scare them", I'd probably give a small, one-time bonus, if your STR is greater than their Charisma. But I wouldn't be comfortable simply allowing it, unless there's a clear reason why "crushing stuff" would not become a consistent way to gain a major mechanical benefit while Intimidating. If you want that, there are ways to get it, according to the rules of the game.</p><p></p><p>I think it's great that there are well defined rules a player can point to and say "I do this", confident in how it'll work. I don't like it when players have to make decisions without an understanding of what mechanics the DM will have them use to resolve their action.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5898530, member: 70707"] Actually, my response is: that happens quite frequently at my table, in most RPGs we play (which actually does not include DnD currently), and I don't really mind. If it's a straightforward use of intimidation, in a circumstance where it obviously applies, I don't really need to hear a flowery description of what you're doing. If you just want to tell what what approach your character has decided to use, and roll the dice, that's fine by me. If you tell me that you are going to use "Strength to Intimidate", in, say, 4E, I'd ask "how?", since that's not a standard usage of the rules. If you say "I crush a mug to scare them", I'd probably give a small, one-time bonus, if your STR is greater than their Charisma. But I wouldn't be comfortable simply allowing it, unless there's a clear reason why "crushing stuff" would not become a consistent way to gain a major mechanical benefit while Intimidating. If you want that, there are ways to get it, according to the rules of the game. I think it's great that there are well defined rules a player can point to and say "I do this", confident in how it'll work. I don't like it when players have to make decisions without an understanding of what mechanics the DM will have them use to resolve their action. [/QUOTE]
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