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General Tabletop Discussion
*TTRPGs General
On 5E Skills (aka How Game System Affects Immersion)
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<blockquote data-quote="Greg K" data-source="post: 5898553" data-attributes="member: 5038"><p>I don't consider myself a superior DM. However, I don't see why they just don't give examples of describing skills and advice to the DM on eliciting descriptions from players.</p><p></p><p>If this was 3e</p><p></p><p>Player (grabbing the dice): I intimidate him</p><p>DM: Not so fast. How is Mog intimidating him?</p><p>Player: Mog uses his great strength to crush the mug he is holding and stares menacingly at him (If the player had just stared blankly after having been asked the question, the DM could ask, "What does Mog do or say to try and intimidate him ?")</p><p></p><p>Whether or not Mog needs to make a strength roll to crush the mug is a DM decison. The DM could choose not to require a strength roll if he feels Mog is strong enough and the material is flimsy).</p><p></p><p>Now for the reaction, it would depend on whom he is intimidating. Intimidate (Str) sounds logical (see the 3.0 DMG section on using alternate alternate ability scores for skills). The DM could add a modifier or penalty to the check or DC based upon what he knows of the person being intimidated and/or Mog is well known(see DMs best friend in the DMG and note that +2/-2 is a suggestion, but modifiers can range to +/-20). Heck the 3.0 DMG talks about bonuses for being specific. The DM might decide that that the description was worth a +2 bonus on its own to the intimidate check. Then again, if the person being intimidated would just naturally be intimidated by the feat of strength, the DM might let the attempt automatically succeed.</p><p></p><p> Most players, in my experience, get the hang of being descriptive (or at least make an attempt) once they have been prompted a few times and know it is expected of them. I would rather keep skills and have the DMG give advice on eliciting description from players (giving them new tools and teaching DMs how to improve) and the PHB have some examples of providing description.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5898553, member: 5038"] I don't consider myself a superior DM. However, I don't see why they just don't give examples of describing skills and advice to the DM on eliciting descriptions from players. If this was 3e Player (grabbing the dice): I intimidate him DM: Not so fast. How is Mog intimidating him? Player: Mog uses his great strength to crush the mug he is holding and stares menacingly at him (If the player had just stared blankly after having been asked the question, the DM could ask, "What does Mog do or say to try and intimidate him ?") Whether or not Mog needs to make a strength roll to crush the mug is a DM decison. The DM could choose not to require a strength roll if he feels Mog is strong enough and the material is flimsy). Now for the reaction, it would depend on whom he is intimidating. Intimidate (Str) sounds logical (see the 3.0 DMG section on using alternate alternate ability scores for skills). The DM could add a modifier or penalty to the check or DC based upon what he knows of the person being intimidated and/or Mog is well known(see DMs best friend in the DMG and note that +2/-2 is a suggestion, but modifiers can range to +/-20). Heck the 3.0 DMG talks about bonuses for being specific. The DM might decide that that the description was worth a +2 bonus on its own to the intimidate check. Then again, if the person being intimidated would just naturally be intimidated by the feat of strength, the DM might let the attempt automatically succeed. Most players, in my experience, get the hang of being descriptive (or at least make an attempt) once they have been prompted a few times and know it is expected of them. I would rather keep skills and have the DMG give advice on eliciting description from players (giving them new tools and teaching DMs how to improve) and the PHB have some examples of providing description. [/QUOTE]
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