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General Tabletop Discussion
*TTRPGs General
On 5E Skills (aka How Game System Affects Immersion)
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<blockquote data-quote="Neuroglyph" data-source="post: 5898568" data-attributes="member: 85633"><p>As I mentioned to you via Tweet yesterday, Morrus, most of the time my players describe what their character is doing, and I tell them what appropriate skill or ability score is applicable. It definitely helps immersion over calling out "I roll my blankety-blank skill to make blank happen", and not every player I game with feels that level of comfort. But the others at the table definitely help get them thinking more in terms of immersing themselves in their role and less on the mechanics on the character sheet.</p><p></p><p>As far as your Intimidation example goes, I tend to fall back on my old Champions days for how intimidation works - like a Presence attack. To me, crushing a mug, quickdrawing a weapon, creating a small but dangerous magical effect all fall under the category of "displaying your power" and if successful, increase the chance of intimidating the opponent. In Champions, such displays would increase the damage dice of the attack, but in D&D, your display of power logically grants a situational bonus depending on how intimidating I'd judge it to be versus the target. </p><p></p><p>For instance, walking up to a blacksmith and crushing a mug in his face is likely to be scoffed off - he's a brawny guy and can do that himself. Walking up to the same guy and making some strange fire creature appear momentarily in his forge (illusory or really) is probably going to make him think you're a scary spellslinger (+2 to the Intimidation check). Likewise, the mug-crusher probably has a better chance of intimidating the scrawny bureaucrat or the portly out-of-shape merchant, because they could never display such might.</p></blockquote><p></p>
[QUOTE="Neuroglyph, post: 5898568, member: 85633"] As I mentioned to you via Tweet yesterday, Morrus, most of the time my players describe what their character is doing, and I tell them what appropriate skill or ability score is applicable. It definitely helps immersion over calling out "I roll my blankety-blank skill to make blank happen", and not every player I game with feels that level of comfort. But the others at the table definitely help get them thinking more in terms of immersing themselves in their role and less on the mechanics on the character sheet. As far as your Intimidation example goes, I tend to fall back on my old Champions days for how intimidation works - like a Presence attack. To me, crushing a mug, quickdrawing a weapon, creating a small but dangerous magical effect all fall under the category of "displaying your power" and if successful, increase the chance of intimidating the opponent. In Champions, such displays would increase the damage dice of the attack, but in D&D, your display of power logically grants a situational bonus depending on how intimidating I'd judge it to be versus the target. For instance, walking up to a blacksmith and crushing a mug in his face is likely to be scoffed off - he's a brawny guy and can do that himself. Walking up to the same guy and making some strange fire creature appear momentarily in his forge (illusory or really) is probably going to make him think you're a scary spellslinger (+2 to the Intimidation check). Likewise, the mug-crusher probably has a better chance of intimidating the scrawny bureaucrat or the portly out-of-shape merchant, because they could never display such might. [/QUOTE]
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