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Community
General Tabletop Discussion
*TTRPGs General
On 5E Skills (aka How Game System Affects Immersion)
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<blockquote data-quote="Rhenny" data-source="post: 5898689" data-attributes="member: 18333"><p>This is a terrific issue to foreground for the next edition. Great ideas, Morrus, et. al. </p><p></p><p>I hate rules induced/options paralysis, which often happens when players feel the need to find the right skill or power to use in a situation. </p><p></p><p>I think your argument can even be extended to some extent to choices of powers in 4e as well (and other games too). While the powers in 4e helped players come up with actions to do in combat (the cards made them easy to see and refer to), I feel that they also limited immersion and most of the times when I would ask a player what he or she wanted to do in an combat round, he would have to look at all his cards and then make a decision. Sometimes (especially with wizard, but also with fighter and other classes) a player would spend time deciding what to do during his turn, but then rely on Magic Missle more times than I would like.</p><p></p><p>I'd love for D&D Next to make both non-combat and combat choices seem less scripted, and from what we've read (limited to posts and WoTC articles) it seems like they are thinking about this too.</p><p></p><p>p.s. After writing this, I read one of Morrus' other posts on another thread, which basically says a similar thing about the powers. Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5898689, member: 18333"] This is a terrific issue to foreground for the next edition. Great ideas, Morrus, et. al. I hate rules induced/options paralysis, which often happens when players feel the need to find the right skill or power to use in a situation. I think your argument can even be extended to some extent to choices of powers in 4e as well (and other games too). While the powers in 4e helped players come up with actions to do in combat (the cards made them easy to see and refer to), I feel that they also limited immersion and most of the times when I would ask a player what he or she wanted to do in an combat round, he would have to look at all his cards and then make a decision. Sometimes (especially with wizard, but also with fighter and other classes) a player would spend time deciding what to do during his turn, but then rely on Magic Missle more times than I would like. I'd love for D&D Next to make both non-combat and combat choices seem less scripted, and from what we've read (limited to posts and WoTC articles) it seems like they are thinking about this too. p.s. After writing this, I read one of Morrus' other posts on another thread, which basically says a similar thing about the powers. Cheers. [/QUOTE]
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