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On 5e Splatbooks
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<blockquote data-quote="Tallifer" data-source="post: 5807004" data-attributes="member: 84661"><p>I think each supplemental book should stick to its main purpose. There will need to be some very rule-heavy books published in the Fifth Edition, because the Wizards want to cater to so many different kinds of gamers. There will need to be books full of powers, rituals, paragon paths and specific classes to satisfy the Fourthers; books full of skills, crafting, high-powered spells and meta-magic, prestige classes and wands of cure light wounds to satisfy the Thirders; and books full of random dungeons, random monster generators and flaming lamentations to satisfy the Old Schoolers.</p><p></p><p>In addition there will have to be books (or at the very least articles) dedicated to Greyhawk, Ebberon, Planescape and Dragonlance to satisfy the different generations of gamers. </p><p></p><p>Then there will be the adventures: a megadungeon for grognards, an epic path for admirers oft he Lance, and a module with discreet encounters/delves.</p><p></p><p><phew> I seem to have gotten carried away from my main point into a weird sort of satire.</p><p></p><p>Too long, did not read: I hope that some books have many rules, and that other books have more background than anything.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5807004, member: 84661"] I think each supplemental book should stick to its main purpose. There will need to be some very rule-heavy books published in the Fifth Edition, because the Wizards want to cater to so many different kinds of gamers. There will need to be books full of powers, rituals, paragon paths and specific classes to satisfy the Fourthers; books full of skills, crafting, high-powered spells and meta-magic, prestige classes and wands of cure light wounds to satisfy the Thirders; and books full of random dungeons, random monster generators and flaming lamentations to satisfy the Old Schoolers. In addition there will have to be books (or at the very least articles) dedicated to Greyhawk, Ebberon, Planescape and Dragonlance to satisfy the different generations of gamers. Then there will be the adventures: a megadungeon for grognards, an epic path for admirers oft he Lance, and a module with discreet encounters/delves. <phew> I seem to have gotten carried away from my main point into a weird sort of satire. Too long, did not read: I hope that some books have many rules, and that other books have more background than anything. [/QUOTE]
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