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On 5e Splatbooks
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<blockquote data-quote="grimslade" data-source="post: 5807168" data-attributes="member: 6061"><p>Splat books should be campaign focused. Not just new spells and rituals, but rules modules to bring out a style of play. Think of a necromancy themed splat that had undead themes, organizations, gear and magic items. Maybe a ruleset for controlling a horde of reanimated minions. </p><p>There could be a second splat for DMs or split the splat in half, but I prefer to keep it separate. DMs get the monsters, magic items and rules for negative energy use.</p><p>I agree that DDI should debut some of the crunch early to get some playtest before release.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5807168, member: 6061"] Splat books should be campaign focused. Not just new spells and rituals, but rules modules to bring out a style of play. Think of a necromancy themed splat that had undead themes, organizations, gear and magic items. Maybe a ruleset for controlling a horde of reanimated minions. There could be a second splat for DMs or split the splat in half, but I prefer to keep it separate. DMs get the monsters, magic items and rules for negative energy use. I agree that DDI should debut some of the crunch early to get some playtest before release. [/QUOTE]
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