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On a scale of 1-10 how would U rate Dawnforge?
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<blockquote data-quote="Mouseferatu" data-source="post: 1579068" data-attributes="member: 1288"><p>Wouldn't even begin to take your interest in Midnight personally. It's a fantastic setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Besides, I really didn't do a <em>lot</em> of work on Dawnforge. I just wrote up the sections on the Kingsmarch and Sildanyr (two of the world's countries/regions).</p><p></p><p>My own tastes run toward both darker settings <em>and</em> epic fantasy, which is why I like both. I tend to find that darker worlds are better for short campaigns, with longer campaigns working better with epic settings, but that's just my own experience. I know lots of people who have found otherwise.</p><p></p><p>As far as people saying Dawnforge lacks detail, well, I'm not certain what they're referring to, so I can't fairly address it. Sure, the world has room for expansion; what world doesn't after only one core book? (Well, okay, maybe Arduin. Man, that book's huge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) I know that FFG has plans for further expansions (and in fact the Age of Legend book, which is already out, does a pretty good job of offering additional options), but I don't know what they are. (I'm not currently engaged to write any future Dawnforge material, but I'd jump at the chance if our schedules could be worked out.)</p><p></p><p>You're right, the book has no clerics or druids, and that is a change from standard D&D. It has various classe to fill the same general niches, though, so you shouldn't find your party or gaming experience at all lacking. It still uses the same general magic system. (As opposed to Midnight, which uses an entirely different magic system and only has something like three or four core classes in common with core D&D. Again, I'm not telling you that to turn you off the setting, just so you know that it's further from core D&D than Dawnforge.)</p><p></p><p>My ultimate advice? If you have the funds, buy both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1579068, member: 1288"] Wouldn't even begin to take your interest in Midnight personally. It's a fantastic setting. :) Besides, I really didn't do a [i]lot[/i] of work on Dawnforge. I just wrote up the sections on the Kingsmarch and Sildanyr (two of the world's countries/regions). My own tastes run toward both darker settings [i]and[/i] epic fantasy, which is why I like both. I tend to find that darker worlds are better for short campaigns, with longer campaigns working better with epic settings, but that's just my own experience. I know lots of people who have found otherwise. As far as people saying Dawnforge lacks detail, well, I'm not certain what they're referring to, so I can't fairly address it. Sure, the world has room for expansion; what world doesn't after only one core book? (Well, okay, maybe Arduin. Man, that book's huge. ;)) I know that FFG has plans for further expansions (and in fact the Age of Legend book, which is already out, does a pretty good job of offering additional options), but I don't know what they are. (I'm not currently engaged to write any future Dawnforge material, but I'd jump at the chance if our schedules could be worked out.) You're right, the book has no clerics or druids, and that is a change from standard D&D. It has various classe to fill the same general niches, though, so you shouldn't find your party or gaming experience at all lacking. It still uses the same general magic system. (As opposed to Midnight, which uses an entirely different magic system and only has something like three or four core classes in common with core D&D. Again, I'm not telling you that to turn you off the setting, just so you know that it's further from core D&D than Dawnforge.) My ultimate advice? If you have the funds, buy both. :) [/QUOTE]
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On a scale of 1-10 how would U rate Dawnforge?
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